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Messages - Spyro

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16
Fan-made hacks / Re: Touhoumon WIT Version (WIP: First release!)
« on: September 17, 2014, 08:17:43 PM »
I'll be adding 2 Kokoro forms into a ROM of my own pretty soon, so I'll be touching up the palette so it is 16 colors. When I do, I'll post it here and you can use it. :)

17
Fan-made hacks / Re: Touhoumon WIT Version (WIP: First release!)
« on: September 17, 2014, 12:56:53 AM »
A word of advice, don't expand the dex until you know for absolute certain how many Puppets you're going to add in, as expanding more than once in a rom
is usually impossible, and when it is, causes problems.

18
Creative Conundrum / Re: Types for Marine Benefit
« on: September 12, 2014, 03:39:01 AM »
Konoha: Beast/Illusion or Beast/Dream, with the Illusion/Dream typing referencing her ability to Shapeshift.
Naruko: Water, referencing her ability to call forth whirlpools.
Miyo: Ghost/Water, referencing being a ship phantom similarly to Murasa
Tsubame: Water/Reason, water being her ability to walk on water, reason being her ability to foresee the future.
Kasumi: Water/Illusion, water because she's a clam, illusion because she causes illusions.
Megumi: Water/Dark or Miasma or something, Water being her mermaid species, Dark/Miasma being her ability to control liquids in general.
Mikoto: Faith/Nature, Faith because she's a goddess, Nature because she creates life, however, swapping nature for water for the sake of the theme and because we need more water types wouldn't be too much of a stretch.
Otohime: Pure Dream, Heart/Dream, or Water/Dream for the water theme. Dream because of her ability to manipulate cause and effect, an aspect of reality, which Dream-types are often associated with (Reimu floating out of existence, Seija inverting things, etc.)

19
Creative Conundrum / Re: Help with inserting Touhoumon
« on: September 10, 2014, 05:55:36 AM »
This is just my preference, but I have a tendency to regard some puppets to pokemon through analogy. If a puppet is going to be a fossil puppet, I'll place
them over the fossil pokemon's slot both for sake of convenience and for sake of reference to the original dex. Same goes for legendaries (Mima, Yuggenmagan,Sariel, etc.) Will go over slots such as Articuno, Raikou, Regirock, Latios etc.

20
Creative Conundrum / Re: Creating Sprites for New Shard Formes
« on: September 05, 2014, 01:36:15 AM »
Touhoumon Blue has a lot of unique mons in it (it has Unzan as a stand-alone mon, as well the PC98 Mirrors, among others), I'll upload the patch tomorrow when I can get my computer online.

Stand-alone Unzan would be cool as a Trade Evolution/Chrome Shard evolution for Chibi Ichirin imo

21
Creative Conundrum / Creating Sprites for New Shard Formes
« on: September 03, 2014, 07:28:46 PM »
Quote
Normally I would post a link to the 1.5 sprite dump, but since we are POLISHING sprites in here, I have three that I revamped a bit:

I edited the OP to include just plain old 1.5 sprites. People can post regular old 1.5 sprites if they match up to 1.8's standards. I'll have to take a look at the 1.5 sprite dump. The only 1.5 sprites i've seen are those from Aichiya Sanae's hacks as I cannot find a Touhoumon Blue ROM, but the actual 1.5 sprite dump may have some goodies in it too.

22
Creative Conundrum / Creating Sprites for New Shard Formes
« on: August 31, 2014, 08:59:38 PM »
After looking through some sprites used in 1.5 games, specifically World Link, I have found a decent amount of sprites that are of good enough quality to be used as 1.8 sprites, or can be of high enough quality with some slight modifications to their colors or to their details. I have decided to compile together all the sprites I see as being able to be used for new shard forms, which creators can use for their hacks or original games or whatever.

I've also heard that some of the more high-quality ones came from a 1.5 hack called "Merry's Version" but I'm not very well educated in the 1.5 department.

This thread's purpose is a place for people to post sprites from 1.5 games that could be usable in 1.8 games, sprites from 1.5 polished to be 1.8 sprites, or custom sprites entirely.

Here is a list of sprites I've found/polished so far:











23
Creative Conundrum / Re: Permissions To Use Sprites?
« on: August 16, 2014, 07:46:16 AM »
Alright, thanks for the info!

24
Creative Conundrum / Permissions To Use Sprites?
« on: August 13, 2014, 06:37:04 AM »
I'm thinking of possibly making a THPP game, not a Romhack, just a game in Game Maker 8. I plan on including every puppet that is in the Touhoudex so far.
(Including the ones that don't appear in the Romhacks such as the DDC cast and Transcendant Maribel and the lot.)

The only question is, are these sprites free to use? If not, who should I ask for permission to use them?


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