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« on: January 01, 2015, 04:29:34 PM »
人形 - Puppet - The things that fight for you in battle.
スタイル - Style - The form that your puppet can take (Normal, Power, Defense, Speed, Assist)
属性 - Type - The elements of puppets and skills. For example Keine is a Steel-type puppet. Mud Ball is an Earth-type skill.
印 - Mark - Analogous to Natures in Pokemon.
集弾 - Focus Attack (FoAtk) - Analogous to Pokemon's Attack stat
集防 - Focus Defense (FoDef) - Analogous to Pokemon's Defense stat
散弾 - Spread Attack (SpAtk) - Analogous to Pokemon's Special Attack stat
散防 - Spread Defense (SpDef) - Analogous to Pokemon's Special Defense stat
俊敏 - Speed (Spd) - Analogous to Pokemon's Speed stat
スキル - Skill - Analogous to "Moves" in Pokemon. This is what your puppet uses to attack.
アビリティー - Ability - Same thing as ability in Pokemon.
痛烈な一撃 - Critical Hit (lit. Crushing Blow) - Critical Hit is more widely used by everything so we're using that here.
Skill Effectiveness -
I don't have the Japanese for it on hand but I might add it in later. Basically each Puppet has a barrier around it. The barrier is what resists different type skills. For example Daiyousei is Nature-type. Her barrier resists attacks that are Water-type. Skills that are Fire-type penetrate her barrier and deal more damage. If you see something in game referring to barrier penetration that is the same as super effectiveness in Pokemon. It isn't talking about poking a hole in Lightscreen.
Use Barrier Piercing for Super Effective and Barrier Resisting for Resistant.
More stuff will be added later. As usual these things are up for argument/discussion.