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Messages - Kokoro

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Teambuilding / Kokoro's First TPDP: SoD Team
« on: July 29, 2021, 06:22:08 PM »
This is the first team I used when I first played through the game. I'm laying it out here so I can analyze whether or not I was building good teams at the start.

Speed Chen
Type; Wind Mark; Black
Ability: Flexible
-Sharp Wind
-Lightning Speed
-Spinning Air
-Blaze Spear

Notes: Speed Chen is a fairly fast option, with a speed of 365 if maxed out with PP. However, in my playthrough, she kept getting knocked out by Electric type opponents, because they kept outspeeding her.

Power Kokoro
Type; Void/Light Mark; White
Ability: Infinite Changes
-Strike Shot
-Spring First
-Evil-Crushing Arrow
-Grace of Mana

Notes: Power Kokoro, is mostly built for defense, with priority moves to change type and minimize damage. Being my starter puppet, she has all S stats, making her very good.

Extra Yoshika
Type; Earth/Nether Mark; Red
Ability: Common Senseless
-Whole Being
-Break Shot
-Shooting Press
-Specter's Waltz

Notes: Yoshika is a fighter on the team, being the earth type converage and who I usually switch out to in case of electric types targeting Speed Chen. However, her light type weakness makes her not a good match up to switch into Speed Marisa, who is Light/Electric type. And Marisa is always using a Speed Marisa....

Power Kyouko
Type; Sound Mark; Black
Ability: Niche
-Danmaku Orchestra
-Ultra High Tone
-Storm Cloud's Eye
-Brave Song

Notes: Kyouko is the Sound type coverage for the team, but also is very good at doing damage. Brave Song boosts Sp. Attack by 2 stages, and Niche boosts those sound type skills even more, making Kyouko very effective at dishing out lots of damage. However, while she has Storm Cloud's Eye for Wind types, she has nothing against Electric types.

Defense Kaguya
Type; Light Mark; Blue
Ability: Flaming Garment
-Supernatural Border
-Grace of Mana

Notes: Kaguya is the main tank of the team, taking hits while I sometimes used items to revive my puppets. (Only on hard ones!) Her strategy here is to Burn, Heal, and Protect. She'll starve out the enemy.

Defense Kisume
Type; Dark/Water Mark; White
Ability: Indomitable
-Supernatural Border
-First Aid

Notes: Kisume operates on the same strategy as Kaguya, but slightly less effective. However, with her ability to prevent her from being OHKO'D, she becomes a slightly more valuable assest.

Team Overview:

Metagame Discussion / Defense Kaguya; The Awesome Tank!
« on: June 15, 2021, 10:02:33 PM »
A S.S.H Tank!
Defense Kaguya @Food Rations
Ability: Flaming Garment
EVs: 64 FDef / 64 SDef / 2 SAtk
Blue Mark
- Moonbow or Star Flare
- Supernatural Border
- Thermit
- Grace of Mana
*Preferably Reincarnated.

Details/use: This D-Kaguya follows a certain method I have for all of my tanks, which is S.S.H.
S stands for Stall. In most cases, Supernatural Border is used.
S stands for Status. We want to inflict the enemy with a Heavy Burn or Heavy Poison, so I'm using Thermit in this case.
H stands for Heal. Grace of Mana is used for this.
The strategy is to send out Kaguya, keep her there, inflict Heavy Burn, and alternate between Attacking with Moonbow and using Supernatural Border. When she's low on health, we use Grace of Mana to heal! D-Kaguya just sits there, attacking, stalling, and healing while your enemy should burn to death! Weakness: Enemies who have ways to combat status effects, or enemies who inflict Kaguya with the Weak status condition, which will prevent her from healing without items.

Metagame Discussion / Power Kokoro
« on: June 15, 2021, 08:21:09 PM »
P-Kokoro @ Anything will do for now
Ability: Infinite Changes
EVs: 59 HP / 53 FAtk / 10 SAtk / 8 Spe
White Mark
- Strike Shot
- Spring First
- Any power move (Ex. Arclight)
- Grace of Mana
*Preferably Reincarnated.

Details/use: P-Kokoro has the ability Infinite Changes, which changes the user's type to the type of the skill they are using right before they use it. P-Kokoro's really just used to dish out lots of power, stay defensively and a good way to maximize it's abililty. Strike Shot and Spring First are priority moves, and you use them to change type before your opponent hits with an effective move (Fighting resists Dark, which P-Kokoro in it's base form has a 4x weakness to. Wind is just to offset Fighting type weakness.) The power move is there just for attacking normally, and Grace of Mana is for healing. So the ideal strategy with this puppet is changing type with priority moves, attacking with power move, and using Grace of Mana for healing. I just find this a better way to use Kokoro in Power style, because Defense is really just defense, and Extra I'm not familiar with. Hope somebody finds this useful!

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