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Messages - Vin_Prismriver

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I've tested the game and I can confirm the lag... I wonder what is caused by, the problem can't be with my laptop...

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Fan-made hacks / Re: 東方人形劇覚醒 | Touhoumon Kakusei
« on: May 18, 2014, 07:42:51 AM »
Hm, seems like a really good plan. So can you list the changes you made between the original 1.8 and your current hack?

ohmygodsomeoneactuallyreplied*_*

Of course I can, but keep in mind much of this stuff is only planned :3

So; I've heard there is a patch of something like that for GBA Games of the 1.8 version, but we aren't using anything of the sort. We are currently in the process of inserting the Bonéka sprites into the ROM, which is quite a long work, taking into account it's final year examinations period in my country.
Then, these Bonéka will have the canonical pokémon types, including fairy (just because we liked them better), and will features different types or abilities, more fitting to the character. Oh, and there won't be split evolutions through shards: the Evolution system will be more like Chibi>Normal>EX (again: just because we liked it better).
What else can I say, new moveset and dex descriptions as well, did I miss anything?

But then again, we need someone who's into scripting ;W;

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Fan-made hacks / 東方人形劇覚醒 | Touhoumon Kakusei
« on: May 04, 2014, 10:31:44 AM »


BASIC INFORMATIONS

Base ROM: Fire Red (U)
Name: Touhoumon Kakusei ("Touhou Puppet Play: Awakening")
Language: English (Italian Patch will also be available though)
Current Team: ~ Řme. (founder, spriter, mapper), Vin_Prismriver (coordinator, storyboarder, game designer), Archer Greywolf (soundtrack)

And thus, we decided to start our own project, not only because we thought the "chanonical one" (Touhoumon Another World, which is a translation of Touhou Gensokyo Scenario) wasn't completely satisfactory, but because we give it our personal touch. We dreamed to exploring the whole magical region, and live an incredible adventure deep in the Japanese culture: and now, onto our project itself.

PLOT

Gensokyo, a hidden land divided from our world through a magical barrier, is suddenly invaded by tons of mysterious animted little dolls the inhabitans decide to call "Bonéka": no one knows where do they come from, nor who could have created them. Ordinarily, it is the shrine maiden of Hakurei's job to prevent and solve these kinds of incidents, but she is mysteriously missing. Could that be that there is a second dreadful aim ordered by a powerful villain? Some of the youkai of this magical land begin to question themselves after their powers diseappear, while other instinctively try to befriend these strange creatures.

The main characters had died long time before the arrival of the Bonékas, but they now have a chance to ressurect by solving the mystery behind this incident... or else they will fall into the dephts of hell. Could it be that they just mind the person they treasured in their past life could reach a bad end instead?


PLANNED FEATURES

- A whole region to explore, Gensokyo (Gensou = illusion, Kyo = land), where no technology nor administration exists. Everything, besides a village and few shrines is at the natural state, filled with youkai (unusual creatures like demons or monsters) of any sorta.
- 386 Bonékas to catch, train and evolve.
These are based not only to the original characters of the PC-98, but from the new games too, like Hopeless Masquerade and Double Dealing Character.
- Original storyline, completely detaching from the chanonical Pokémon aspects.
- Old and new characters from the Touhou Project (have you ever heard of Mima?)
- Quest system in order to obtain more useful Key Items.
- Awesome soundtrack made of Touhou Project tracks remixed with the aid of the Fire Red Soundfonts.
Listen to this little sample below:

https://www.youtube.com/watch?v=if-dj-bXMlM

Bits of artwork:

Spoiler


she's actually the villain, lol

It would be an awesome game to make, if we only had a good scripter. Both me and my mate aren't really into that, so we are in a kind of dead point. Still, we have organized all the informations so far and we are inserting the bonéka into the rom, along with stats and moves. We are also experimenting on tilesets.

If there anyone who's into scripting willing to help, please PM me. You can also give me suggestions, or request informations, without entering the team or such. Is there anythung you didn't like of the original Touhoumon? You need to know the meaning of life' Just PM without shame.

Ok have a nice day~

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Shoddy Touhoumon Info/Discussion / Re: Shoddy Touhoumon Sprites
« on: May 02, 2014, 06:48:53 PM »
Do note that most (if not all) of the shiny palettes do not line up with those of official - I made them before there were any implemented and they're more in line with my own personal tastes.

Expect a lot of brown hair.

I don't really mind, since I wouldn't encounter a shiny even if the world were to collapse :P

EDIT: Is there a way to get the Satsuki back sprite..?

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Shoddy Touhoumon Info/Discussion / Re: Shoddy Touhoumon Sprites
« on: May 01, 2014, 10:23:42 PM »
Thanks for your answer, it was just what I needed =3

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Shoddy Touhoumon Info/Discussion / Shoddy Touhoumon Sprites
« on: May 01, 2014, 09:30:30 PM »
Hi, sorry if I just pop here like this, but is here a way to extract the Puppet sprites from the jar file?
Thanks in advance.

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