Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Agent Emerald

Pages: [1]
1
Movesets / Wriggle
« on: June 12, 2013, 04:38:02 PM »


Wriggle

Ability: Overgrow

Base Stats:

HP: 95
Attack: 120
Defense: 70
Sp. Attack: 50
Sp. Defense: 70
Speed: 95

Overview

Wriggle's a bit of an unseen gem. Her Attack and defense stats is just 10 shy of Momiji, but makes up for it with evened out defenses and a slightly higher Speed and HP. These little tweaks make her a great HJK user. A major Hinderance to Wriggle's destructive power is Her small number of physical attacks and lack of Leaf Blade, which would be a great STAB move for her. She also has access to Tailwind, which is also a good thing.

Tailwind

Wriggle @ Lum Berry/Salac Berry
Ability: Overgrow
Nature: Adamant(+Atk, -SpAtk)
EVs 252 atk/ 212 Spd/40 HP
-Tailwind
-Needle Arm/ Power Whip
-High Jump Kick
-Soar

The good thing about Wriggle is that despite her tiny movepool, she can run sets similar to Momiji while setting herself apart in battle. Tailwind in tandem with High jump kick is a great way to take things out effectively before they do damage. Needle Arm or Power whip are also nice if a dark type comes in to ruin your fun. Soar is also great STAB to hold on to.

Other Options

Wriggles options are kinda limited, but very effective. She carries Return, an oft-not-seen attack, which carries slightly less power then HJK at max happiness, but doesn't carry the risk of Recoil damage if it misses, and the ever reliable Poison Jab.

Checks and Counters

Wriggle hes been cursed with the dreaded Nature type, meaning that most common attacking types(sans Beast and Water) are proplably going to OHKO it. ARemi is a good case of this, as it resists HJK and can force Wriggle to swap out. In general Wriggle's somewhat frail, so hitting hard enough can work too.

2
Movesets / [WIP] Elis
« on: April 20, 2013, 04:04:33 PM »
WIP - Many more viable sets can be listed. Could use a lot more information.


Elis
Type: Dark/Wind
Abilities: Pressure
Base Stats:
HP: 70
Atk: 100
Def: 70
Spd: 100
SpAtk: 140
SpDef: 70

Overveiw

Elis is a rather obscure puppet, but boy does she have some great stats. Take a Beautiful 140 Special attack, add a decent 100 Attack and Speed, and top it off with a typing that complements both, and Elis will usually be sure to cause some damage before falling to a Steel, Faith, or Earth Type.

Special Speeder
-Thunder Bolt
-Dark Pulse/Hyper Beam
-Shadow Ball
-SonicBoom
Nature: Timid (+Spe, -Atk)
Item: Lum Berry
Ability: Pressure
EVs: 252 SpA/252 Spd/6 HP

Elis gets to show off that 140 Special Attack as it blasts most things to bits. Thunderbolt and Dark pulse get a nice boost from STAB, and the latter also has a chance of Flinching. Shadow Ball Scares off Reason Types and hits any ghosts who try to swap in on a Dark Pulse, and Sonicboom kills any Ayas that could take a T-bolt. If you're feeling lucky, you can use Hyper Beam instead and watch everything be obliterated if it hits.

Mixing it up
-Thunderbolt
-Thrash
-Dark Pulse
-Psycho Cut
Nature: Naughty (+Atk, -SpDef)
Item: Salac Berry
Ability: Pressure
EVs: 252 Atk/252 SpA/6 Spd

Elis can make use great use of both Attack and Special Attack here. Thrash is a great STAB move to have with its 100 BP, and Psycho cut, while weak, lessens the threat of faith types.

Other Options
Heart Break is usable, but it's lack of a special effect can be daunting. Outrage is another, better option, since it packs a whopping 120 BP. Thunder wave is also a thing if Elis comes up on something faster than her.

Counters
As said Earlier, Faith, Steel, and Earth types are Bad for Elis. ASuwako and Sendai are notable ones, due to their commonness and STAB off of two of those types. SYoumu is also a problem due to it's 120 Speed, but Shadow Ball can take one out if she survives with her pitiful all 70 bulk.

Pages: [1]