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Topics - Elyk

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1
Translation project / Issues Thread - Report any problems here
« on: December 02, 2015, 04:13:37 AM »
https://docs.google.com/spreadsheets/d/1SLK4nfg4vhJG5zdZsG1g1Z04zDeD95Yd39hQPoJKwiM/edit

Please report issues you find either in the above document (preferably) or within this thread.

What kinds of issues are we looking for?
-grammatical errors
-translation errors
-inconsistencies
-outdated or inaccurate item/skill/ability descriptions
-word wrap/textbox overflow (we know about abilities being messed up already)
-anything else that is our fault and rubs you the wrong way

2
Translation project / Terminology
« on: January 01, 2015, 04:29:34 PM »
人形 - Puppet - The things that fight for you in battle.

スタイル - Style - The form that your puppet can take (Normal, Power, Defense, Speed, Assist)
属性 - Type - The elements of puppets and skills. For example Keine is a Steel-type puppet. Mud Ball is an Earth-type skill.
印 - Mark - Analogous to Natures in Pokemon.

集弾 - Focus Attack (FoAtk) - Analogous to Pokemon's Attack stat
集防 - Focus Defense (FoDef) -  Analogous to Pokemon's Defense stat
散弾 - Spread Attack (SpAtk) -  Analogous to Pokemon's Special Attack stat
散防 - Spread Defense (SpDef) - Analogous to Pokemon's Special Defense stat
俊敏 - Speed (Spd) - Analogous to Pokemon's Speed stat

スキル - Skill - Analogous to "Moves" in Pokemon. This is what your puppet uses to attack.
アビリティー - Ability - Same thing as ability in Pokemon.

痛烈な一撃 - Critical Hit (lit. Crushing Blow) - Critical Hit is more widely used by everything so we're using that here.

Skill Effectiveness -
I don't have the Japanese for it on hand but I might add it in later. Basically each Puppet has a barrier around it. The barrier is what resists different type skills. For example Daiyousei is Nature-type. Her barrier resists attacks that are Water-type. Skills that are Fire-type penetrate her barrier and deal more damage. If you see something in game referring to barrier penetration that is the same as super effectiveness in Pokemon. It isn't talking about poking a hole in Lightscreen.
Use Barrier Piercing for Super Effective and Barrier Resisting for Resistant.


More stuff will be added later. As usual these things are up for argument/discussion.


3
Translation project / Abilities
« on: December 31, 2014, 05:25:22 PM »
https://dl.dropboxusercontent.com/u/57931749/AbilityData.csv


Here it is in Google Doc form: https://docs.google.com/spreadsheets/d/1HH77dJEjmIYRS-xqrQ-SGSpG5LUuk5ONcbAovtUb-5Y/edit?usp=sharing

Use this thread to point out anything that's wrong and/or argue about wording/names.

4
Files posted in this thread will not be enough to run the game.

Okay so now that the full version of the game is out it's time to begin the actual project.

The .arc files have already been dumped and you can get their contents HERE 7-zip
New stuff (updated as of 1.17)
To have your game use resources from these folders directly rename/remove your existing .arc files and then place the folders in the data folder where the .arc files were/are.

gn_dat1- Contains everything the game needs that isn't listed below.
gn_dat2- It's all music, we don't need to touch this.
gn_dat3- Contains data related to the puppets (skills, abilities, etc).

If you know Japanese and English, are good at editing images, or up for doing some gritty hex editing we're looking for your help.
More specific information on what needs to be translated as well as threads for different stuff will be appearing soon.

General plan -
Translate the images first to provide a navigable UI.
Translate the puppet names, attacks, and abilities.
Translate scripts.

Editing of the .exe should be held off on for now because it's expected that Hemo will update at least once within the next week or so. We don't want to do work there and then have to start over.

----- Derxwna below this line with stuff -----
We have a list of the things that specifically need translating, as well as what's already been translated that we ported over from the unfinished Demo Translation Project. Our goal is to get an interface translation out first. The actual dialogue within the game can wait. CSV files are text files I believe. Certain files will need to be hex edited. The list of things can be seen below:
Spoiler
gn_dat1
battle/mainGr
* chiso1.png
* chiso2.png
* chiso3.png
* chiso4.png

* command.png
* escCommand.png
* kisyo1.png
* kisyo2.png
* kisyo3.png
* kisyo4.png
* resultItem.png

* resultTitle.png
* skillBase.png

common/graphic
* disease.png
* elements.png


common/message
* ConfigMessage.txt
* DollSealMapMessage.txt
* PauseMessage.txt
* SexSelectMessage.txt
* TextInputCaption.txt
* TextInputCheckMessage.txt
* TextInputMessage.txt


config
* keyBack.png
* mainBack.png


network
* menuBase.png
* menuCommand.png
* okCommand.png
* return.png

* settingBack.png

pause
* close.png
* end.png
* menu.png


profile
* back.png
* base.png


title
* logoBase.png
* logoFlare
* logoStr.png
* menu.png
* menu2.png


load
nowLoadingStr.png

gn_dat3
doll
* DollCaption.csv
* DollData.dbs

doll/ability
* AbilityData.csv

doll/box
* back1.png
* back2.png
* commandMenu.png
* commandMenu2.png


doll/menu
* command.png

doll/reincarnation
* header.png
* menu.png
* menu2.png
* return.png
* seal.png
* setCsr.png
* status.png
* tenseiMenu.png
* tenseiMenu2.png
* yNCsr.png


doll/reinforce
* ablBase.png
* menuBase.png
* menuCommand.png
* return.png

* skill1Info.png
* skill2Info.png
* statusBase.png
* statusMenu.png

* styleStatusBase.png
* yNCsr.png

doll/skill
* effect.csv (We arent really sure what this is for)
* SkillData.csv
* SkillData.sbs


doll/status
* seal.png
* skillBase.png
* statusBack.png
* statusBase1.png
* statusBase2.png


item
* buyBase.png
* command.png
* genreMenu.png

* itemBase.png
* sellBase.png

* itemData.csv

map/town
* change.png
* MapToTownMapData.csv
* townMapData0.csv
* townMapData1.csv
* townMapData2.csv
* townMapData3.csv


map/data
All the files in here needed to be hex edited, and they're done, so don't worry about it.

name
* DollName.csv
* DollNameO.csv
* MapName.csv


script/talk
* Everything the light touches needs translating here.

Keep in mind, if you DO decide to translate dialogue, there are text box limitations. While it will automatically line jump, it's best if you do it yourself for long words. For story related stuff, the text limit is 44 characters x 3 Lines. You may come across special characters while translating, these are essential to remember, so remember to use these:
  • \b - Line Break
  • \c - Clears the Text Box

Please use this thread only for posting translated assets. If you have translated discussion, make a separate thread about it.

5
Touhou Puppet Dance Performance / Demo is Out
« on: August 16, 2014, 09:04:48 PM »
I'm not sure if I'm allowed to post it here or not. You can find it on DoujinStyle though.

Started playing and it seems to be written at a low enough level that I can at least get the gist of what the characters are saying. I'll update this post later with my other impressions once I've played more.

6
ROM Hacks + General Discussion / Cut
« on: April 21, 2014, 03:55:19 PM »
Why can so few puppets learn it? Especially early on in the game. Your only option really is CMomiji.

I'd rather have it go back to something not viable in a battle than such a team limiter.

7
Touhou Puppet Dance Performance / Types and Status Conditions
« on: April 21, 2014, 03:36:22 PM »
http://live.nicovideo.jp/watch/lv176694858
My Japanese isn't very good so the translation might be incorrect.

Spoilered because there are some things outdated and/or wrong. Don't cite this as a source anymore.
Spoiler
Types: Fire, Water, Electric, Wind, Earth, Steel, Nature, Light, Darkness, Phantom, Normal, Sound, Warrior, Poison
I'm not sure what 冥 means. Google translates it to "dark" while other sources give things such as deep, profound, unclear, and gloomy.

Now for the status conditions:
A puppet has two slots for abnormal conditions.
・Poison - Damages 2/16 HP at the end of every turn. 1 Slot
・Deadly Poison - At the end of each turn the damage increases. Damage increases 2/16, 3/16, 4/16, to a max of 15/16. Deadly poison is applied when poisoning something that is already poisoned. 2 Slots
・Burn - Damages 2/16 HP at the end of every turn. 1 Slot
・Heavy Burn - At the end of each turn the damage increases. Damage increases 2/16, 3/16, 4/16, to a max of 15/16. Heavy burn is applied when burning something that is already burned. 2 Slots
・Paralysis - Speed becomes 1/4. 1 Slot.
・Fear - Diffusion becomes 1/2. 1 Slot. -It's confusion.
・Darkness - Accuracy becomes 1/2. 1 Slot.
・Weakness - Prevents the use of healing spells. 1 Slot.
・Stop - Completely incapacitates for 2-4 turns. 2 Slots.

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