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Messages - Maltie

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ROM Hacks + General Discussion / Re: Shiny Puppet Gallery
« on: June 27, 2014, 05:21:59 PM »
i remember posting this babe somewhere on this forum but not here (wow))).  just figured i'd move her over to this thread.

Movesets / Re: Attack Kaguya
« on: June 02, 2014, 04:06:30 AM »
murass can also deal some deathly aqua jets/waterfalls and suck up akag's nature power/earth power man

murasa attacking
252 Atk Murasa Aqua Jet vs. 252 HP / 252 Def AKaguya: 264-312 (59.45 - 70.27%) -- guaranteed 2HKO
252+ Atk Special Bloomers Murasa Aqua Jet vs. 252 HP / 252 Def AKaguya: 388-460 (87.38 - 103.6%) -- 25% chance to OHKO
252 Atk Murasa Waterfall vs. 252 HP / 252 Def AKaguya: 472-556 (106.3 - 125.22%) -- guaranteed OHKO

murasa defending
0- Atk AKaguya Nature Power (100 BP) vs. 0 HP / 252 Def Murasa: 118-140 (34.6 - 41.05%) -- guaranteed 3HKO
252 SpA AKaguya Earth Power vs. 0 HP / 252 SpD Murasa: 103-123 (30.2 - 36.07%) -- 45.34% chance to 3HKO

I'd stick to using waterfall since it gives a surefire ohko and murasa (who has a crippling base 60 speed stat) is able to soak up an earth power/nature power. using aqua jet is possible too though because, again, murasa can take several earth powers/nature powers and it also picks off akags quickly.

ROM Hacks + General Discussion / Re: Some questions about PP Emerald
« on: March 23, 2014, 11:39:26 PM »
Yes, I heard about that, but the problem is on the moves/puppet types, I don't know which ones are specials and not, except for FIRE, WATER and ICE that are some classic special types. Later, I don't know about for ex. "faith", "dream", "wind" (it's originally a SP.ATK type but it may changed), etc.
Thank you anyway.
the charts on this page should help you with that.

if this helps with your confusion too:

dream = fighting
faith = dragon
heart = bug
reason = psychic
earth = ground
beast = rock
miasma = poison
wind = electric
nature = grass
illusion = normal

please note that weaknesses and resistances have been heavily tweaked in 1.8, too.

and I think he means what types are phys/spec for the most part. if so, refer to this:

mainly physical types: beast, dream, steel, flying, illusion(?)
mainly special types: nature, wind, reason, heart, fire, ghost

other types that I forgot didn't list are most likely going to be a spread of both phys and spec.

General Metagame / Re: Shoddy "Standard" Viability Ranking Thread
« on: March 18, 2014, 03:55:16 AM »
A few questions and opinions:

I feel like Cirno should be lowered to C rank. She can be completely obliterated by SKomachi, Yorihime, Youki, or Yumeko with a bladeflash + pursuit or draw the line, and it doesn't help that all of these guys appear very often in the metagame. Plus, Kisume, also appearing pretty often, can wall most of her attacks.  Having a 4x weakness to steel is not cool to begin with, anyway.

I'm also wondering why Kana was highly ranked.
I mean, her stats are mediocre, and it's not like her support movepool is all that fantastic.
Is it because of spikes + perish song?

Also, random thought, but I've seen a TReisen sweep before, but that might've been out of luck.

I am new here and I have encountered something interesting...

Latest version of Java on Win7, if interested.
Uh, I don't really see any problems here...
That's how it's supposed to look. If you're wondering why you can't click the connect button, click the Shoddy Touhoumon 1.8 title, and the connect button should be able to click.
if that's your problem > >

Fan-made hacks / Re: Unnamed 1.8 Hack
« on: February 01, 2014, 11:09:26 PM »
Hey, is it okay if I bugtest the game, or do you already have people doing that?
So far, I've only found one tiny thing to edit--


Josh: I cannot tell you how many times that has happened to me
the horror

Neo: Wow, I'm pretty unlucky, but at least THAT has never happened to me, lol

I was thinking about myself earlier, like how unlucky and clumsy I am (My friends literally call me 'Black Cat' (Referencing to the fact that supposedly if a black cat crosses your path, you get bad luck)), so I thought posting an unlucky thread would be perfect.
Anyway, I think my unluckiest moment in THPP was not exactly in-game, but I think it still counts.
One day, I was cleaning my desktop, and I took each and every touhoumon .sav files (Half of them finished) I had and brought them to the recycling bin, thinking that they were pointless readme files. Boy, did that bite me back in the butt.

I think this thread needs a Hina picture just for irony

Movesets / Re: Mai
« on: November 18, 2013, 10:57:32 PM »
Yeah, but if Mai doesn't have the def EVs, she can basically be OHKO'd by practically every physical Fire/Faith/Steel/Heart type (Not including Blade Flash and such). AMurasa seems like the only good pair for Mai too, leaving out Toyohime. AMurasa seems to be the same has Toyohime, the only thing that makes them different is their Sp.Att, Def, and Spd, and those stats don't even change by much. Both seem like great choices. Thanks guys!

Movesets / Re: Mai
« on: November 18, 2013, 02:23:13 AM »
Yeah, I realized you said plain Toyo right when I posted that, lol. But now that you mentioned Toyo and her really good Def, that actually sounds like a great idea. Geez, now I'm wishing for Mai to be Ice/Flying so she can suck up Nature moves for Toyo.

Movesets / Re: Mai
« on: November 18, 2013, 02:07:40 AM »
Constructive criticism time.

This is just my opinion, but I think Mai really wants Sleep immunity in Insomnia to give her more opportunities to switch in and set up Nasty Plot, especially on stuff like Speed Medicine and Mamizou. Rain Dish is neat, but I would rather use that on a defensive set. Slash Reflect for Rain Dance; I think Mai would much rather set up Rain herself, in the case that DSuwako or Nitori aren't around (Keep in mind Faith doesn't resist Faith in this game).

The nature and EV investment is questionable. What physical threat(s) is Mai trying to take hits from? Can she survive any Blade Flashes that she otherwise couldn't with no Defensive investment? Also, an alternative spread consisting of Modest Nature and 132HP/252Def/40SpA/84Spd accomplishes the same stat distribution with 1 extra Special Attack. The SpA/Spe investments can be changed to 36SpA/88Spd instead in order to speed-creep base 100's with 4 Spd EVs. However, it should be noted that there is pretty much no such thing as a puppet with base 100 Speed that isn't running some kind of speed Investment, except maybe Layla, DSunny, or DRemilia (idk I never used those three to great success). Non-mixed variants of Yorihime, and AShou both always run Speed investment, the former of which will always outspeed and OHKO Mai.

Instead, I would suggest a final spread of Modest with 132HP/252Def/120SpA/4Spd. This Gives Mai more Special Attack and still allows her to outpace uninvested base 90's. More HP investment could be worthwhile for Rain Dish.

Toyohime sounds like a great team mate, as she can take Steel-typed attacks aimed at her and retaliate with Ancient Power or a Rain-boosted Surf... or Whirlwind depending on the situation. Mai isn't taking Steel-type attacks by herself. With that spread, she may survive the odd Blade Flash or Sonicboom, but team support is a must for this.

All in all, this set is a nice surprise for opposing Fire-types, but that's about it. She would be a lot cooler if she got Recover or something.  Personally, I like my Mai's with Insomnia. Hopefully I helped a little.
I don't think TToyo has too much of an advantage over DSuwako, though, as TToyo can also take Faith and Heart hits, while DSuwako can only take Faith. DSuwako can also retaliate to Steel and Fire types since she can use a variety of Fire, Earth and Water moves. That's the one thing I disagree with, though. Everything else you said I completely agree with. I'll make a second set that includes her with Insomnia.

Movesets / [WIP] Mai
« on: November 17, 2013, 11:45:33 PM »
WIP: Movesets are still bound to be discovered. Right now, I'm playing around with Mai's movepool to find something else.


Hope I did this right coughcough
Type: Ice/Dark
Ability: Insomnia/Rain Dish
HP: 80
Atk: 70
Def: 65
Sp. Att: 90
Sp. Def: 130
Spd: 90

Mai is a really good special wall, but as a defensive wall? Not so much. However, if you invest in her EVs correctly, Mai can be a great puppet to use because of her ability to suck up most special attacks and being able to dish out pretty powerful special attacks, too.

Set: Melted Ice Mage (Best suited for rain teams)
Mai @ Thick Fur/ Swimsuit
Ability: Rain Dish
Nature: Timid (+Spd, -Atk)
EVs: 132 HP (Totalling to 334 at lvl 100), 252 Def (Totalling to 229 at lvl 100), 126 Sp. Atk (Totalling to 247 at lvl 100)

-Ice Beam/Blizzard
-Nasty Plot
-Surf/Water Pulse

When paired with a puppet with Drizzle/Rain Dance, this set can really destroy. Rain Dish makes up for Leftovers in the rain, so she doesn't need that. Having the Swimsuit on Mai, along with rainy weather, the added Sp.Atk EVs, and possibly a few Nasty Plot stacks makes Water Pulse or Surf very powerful. The reason why Water Pulse could be an option is because though it's weaker than Surf, it has the ability to confuse. Having Thick Fur on only powers up Ice Beam/Blizzard, and Rain Dance doesn't affect Mai as much as it could with the Swimsuit. Plus, having Rain Dance on makes Mai more resistant to powerful Fire-type moves that could actually knock her out.
With the invested EVs in this set, Mai can be about as fast as Yorihime and AShou and can outspeed Youmu and DYoumu, which are all huge threats to Mai. With Rain Dance, too, Mai can suck up even a Flare Blitz from AdMokou.

That's my first set I've ever done don't judge me

This Mai set, along with other Mai sets others can think of that use Rain Dish, needs Drizzle or Rain Dance to be completely effective. This means that out-of-shoddy, SGSanae would basically be the perfect match for Mai. In Shoddy, however, any Rain Dance user would be effective. Mai herself can even use Rain Dance, so a possible set that could use that would be great. Mai also has many weaknesses, steel being the main weakness, so puppets that can also suck up all of Mai's weaknesses would work fine. However, the best counterpart for Mai (In and out of shoddy) would definitely be DSuwako since she can suck up every single one of Mai's weaknesses, and can use Rain Dance.

Many physical attackers can wipe out Mai because of her low Defense, but because of Rain Dance and Drizzle, physical Fire-types like all forms of Mokou don't exactly do as much damage as they would without the rain. Without the rain, however, Mokou is a large threat to Mai. Also, just because Mai's as fast (with the invested EVs) as Yorihime and AShou doesn't mean that they can still wipe her out. Mai's 2 largest counters are definitely SYoumu and Youki because of their blinding speed and insanely powerful attack. In fact, one Drawn Line from both can OHKO Mai. Definitely have someone on your team who can suck up Mai's weaknesses.

ROM Hacks + General Discussion / Re: Portable doll-battles
« on: November 16, 2013, 11:26:04 PM »
I have heard of THPP on portable devices, but the only portable device I've been able to bring a Pokemon hack (ex. THPP) onto is a phone, which you didn't exactly specify. I haven't done this in years, too, so I may be a bit rusty at giving instructions.

Shoddy Touhoumon Info/Discussion / Re: *tease*
« on: November 01, 2013, 12:48:32 AM »
I might be a bit late, but I found some DDC sprites that look a bit like the other sprites that are free to use...
Don't mind the creepy background on the page, too, lol.
Please enjoy them if you plan to use them <3

Creative Conundrum / Re: Mega Touhous
« on: October 31, 2013, 01:22:36 AM »
Mega Super Ultra Dark Last Word Final Advent Z Kedama
Try falling asleep now

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