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Messages - Enoh-polyx

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ROM Hacks + General Discussion / Re: RNG abuse thread
« on: September 13, 2013, 06:31:21 PM »
WOW that's really intresting :). A year ago, I was really into RNG in pokemon, which was really challenging, but I really liked it. A guilde for gen III would be appreciated!

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ROM Hacks + General Discussion / Re: xSuwako's stat distribution?
« on: August 06, 2013, 01:30:20 PM »
I'll make sure to try it out some day :)! I am not sure whether or not you are familliar to "Pokemon Online/Pokemon Showdown", but I would asume Shoddy is simmilar to those? In that case it would be great fun.

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ROM Hacks + General Discussion / Re: xSuwako's stat distribution?
« on: August 03, 2013, 11:55:13 PM »
I must have appeared to be really confused.

I am very familliar with the playstyle, and of weather inducing as a battle concept. I Just wanted to know xSuws BST and spread, and ended up learning a way to find out all puppets' spreads:) My xSuw would be used in game-clear only. I think a drizzle user (stat spread alike) would have a dancerous impact on the meta, and would gladly avoid usin one in battles myself :p

I also find swift swim rain dancers quite appealing. I havn't actually tried shoddy at all (what I know comes from pokemon batteling and thpp emulator play), but a month ago I managed to breed an INSANELY good AMurasa, check out the Accomplishments thread :).

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I for one would prefer seeing speed being the latter among the stats. It appears a little less confusing, IMO, but that might as well be due to me having played a lot of the most recent pokemon games. The earlier games in the series (which I've played a lot lately) uses the current order. That being said it's far from alian to me.

TLDR; I don't mind the way it looks currently, but:

 Hp/att/def/sp.a/sp.d/spe

Looks more clean:)

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ROM Hacks + General Discussion / Re: xSuwako's stat distribution?
« on: July 25, 2013, 03:04:38 AM »
Hmm, alright, I'll look enhanced up. But atm, I'm not so kntrested in either canging game or run drizzle anyway :| really appreciated your answer though:)!

About YAPE, That's a relly convenient way of checking the stats:) Retreiving YAPE sjould be easy, but how do you open up touhoumon in it? (I mean ofc it's possible since it is a pmon ha k etc) If it is to obvious how to do it, just say that and I'll figure out, I suppose it would be rather easy with YAPE provided.

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ROM Hacks + General Discussion / Re: xSuwako's stat distribution?
« on: July 24, 2013, 07:38:59 PM »
Oh, I wasn't familliar with that expression. The more you know...
This School Girl Sanae doesn't exist in Touhoumon 1.8 Emerald I would assume, right :)?

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ROM Hacks + General Discussion / Re: xSuwako's stat distribution?
« on: July 24, 2013, 12:34:35 AM »
I am quite positive that's the version. Also, those stats seem to be accurate, thanks.
Apart from having really high BST, a very offensive typing, she would possibly been banned cause of Drizzle. I for one think drizzle alone made the pokémon metagame less fun, much less. As for now, I would use rain dancers like murasa instead. I appreciated your answer Rhetco! Although it brought me new questions.

Where did you find those stats?
Albeit not on shoddy for obv. reasons (I totally agree) why is she not included in the list of puppets? Is the list only for the ones included in shoddy?

Movin on to LightningLord2;
1.8 Enhanced is a whole different hack? I've watched the 1.8 emerald puppet list, to find that xSuw would be the lone Drizzler in that ver.?
Also, by SG-Sanae, I immediately interpreted it as serene grace? But that wouldn't make sense ._. and what would JKSanae refer to:/?


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ROM Hacks + General Discussion / xSuwako's stat distribution?
« on: July 23, 2013, 02:13:56 AM »
I wanted to create a rain team in the game, since I like many water oriented puppets. As far as I'm conserned, xSuwako is the only Drizzle puppet, is that correct? She is also not (yet?) included in the puppet list, which is why I'd like to ask what her stat distribution is like here. I have realized she must have high base stats, according to what my best one looked like, but exact numbers are appreciated!:).

TLDR; topic says it all:P

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Movesets / Re: Attack Murasa
« on: July 13, 2013, 08:04:40 PM »
I definitely agree about dropping Ice beam for Destiny bond. The later can be used to pick unsuspecting threats out, and being faster than more or less everything, she doesn't really have a problem to pull it off. She also has rain dance to stall suspicious targets, just like Joshcja said. You might as well go for an attacking move if you're predicting that your opponent thinks/knows about Destiny bond. And in the end, the only coverage Ice beam provides, is Flying (which most of the time are hit harder by Hydro pump anyway) and Nature, which are hit at least neutrally by her STAB Shadow ball. Destiny bond can also be really fun to use!

TLDR; I agree that Destiny bond is a more useful option than Ice beam, due to Ice beam not providing coverage enough.

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Alright, it is finnished.
I've probably hatched CMurasa eggs for ~15 hours. (Obviously using the ingame egghatcher, and obviously good parents) Egghatching, and breeding in all is really monotonious, and I have absolutely no idea why, but after years of pokémon breeding, I'm still not entirely fed up of it yet. Listening to touhou music makes it much more enjoyable though :D!

The Individual Values were already posted above, and it's Effort Value spread is:
46hp, 252sp.att, 212speed

Here comes a picture showing most intresting aspects of it!



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Even though this thread is old, and I'm new here, I'd like to brag about a newly bred AMurasa.

AMurasa
Modest
Swift Swim
IV spread:
HP:31
Attack:11
Defense:31
Sp.attack:31
Sp.Defense:31
Speed:31

In other words, it could only have been more perfect with lower attack IV (less self-inflicted confusion damage). I could post a picture when it is max level and EV'd.

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