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Messages - joshcja

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1
It's not a bug it's bonus content!

2
Movesets / Re: Yuki
« on: January 24, 2016, 11:05:16 PM »
252+ Atk Wedding Dress Yorihime ExtremeSpeed vs. 0 HP / 0 Def Yuki: 259-305 (78.24 - 92.14%) -- guaranteed 2HKO

252+ Atk Wedding Dress Yorihime ExtremeSpeed vs. 0 HP / 0- Def Yuki: 289-340 (87.31 - 102.71%) -- 18.75% chance to OHKO

Neutral def is actually super relevant on yuki, tanking wedding espeeds from base 115 or less into blaze range is a big deal.

That said...

252+ Atk Wedding Dress TByakuren ExtremeSpeed vs. 0 HP / 0 Def Yuki: 266-314 (80.36 - 94.86%) -- 50% chance to OHKO after Spikes

120 plus kinda stops mattering

3
Garchomp++++++ is related to her impact on the metagame as a whole, its not a direct comparison of the mons at all.

Nobody thinks...whatever the fuck you just posted.

Edit: man I'm glad ice coverage is rare in pokemon.

Edit: I'm glad miasma isn't one of the most common coverage/stab types used in comp 1.8.

Edit: If you REALLY want to compare the 2 mons, AShin is 300% more dangerous and versatile than chomp will ever dream of being within their respective games.

4
General Metagame / Re: My own TPPE Flat Rules (for fun)
« on: December 29, 2015, 02:39:21 PM »
Purple also has the egg hatcher though I forget if unamed has had it yet (pretty sure it gets tossed in at sevi).

As for slide its really not too useful for "conveniently" changing forms outside of completely casual play, the difference in total spread between each mon's forms means that efficient use requires eving all over again at best (most forms want radically different natures). At worst you need to breed or rng seed for entire new IV's/Natures/Movepools. Competitively slide is just a way to grant out some truly bullshit movepools.

5
General Metagame / Re: My own TPPE Flat Rules (for fun)
« on: December 24, 2015, 04:44:00 PM »
TL:DR version

Most of those mon's are already absurdly difficult to manage even with a limited movepool (Dkaguya alone is responsible for 100% pjab use on every single mon that gets it).

Honestly while slide evo's are fun in a "lol rip game" sort of way, purple/unamed are the 1.8 hacks of choice around here and shoddy is just super easy to build on.

That said if you really like in game play with super brokemons there's always tpdp.

(To be fair, on the PC98 front...Yumeko is already perfect)

6
General Metagame / Re: My own TPPE Flat Rules (for fun)
« on: December 24, 2015, 12:20:27 AM »

I'd like to know about which Boneka are the most preferred ones in TPP metagame?
I hope I can learn a lot from this forum:v
I would be glad to befriend with the other TPP fans and hopefully we can have a lot of fun :)
Thanks a lot, guys!

P.S: Sorry 4 the long post

Doesnt answered the first bit pretty well.

As for the bold... Scroll down one thread.

http://thpp.supersanctuary.net/forum/index.php?topic=241.0

7
Off-topic / Re: Ohaiyou! New member here!
« on: August 29, 2015, 08:22:55 PM »
Waiting is the best part of idelmons 1.8

8
Shoddy Touhoumon Info/Discussion / Re: Touhoudraft 2.0
« on: June 07, 2015, 01:11:41 AM »
won 2-0 vs Novaman via substitute

9
Off-topic / Re: Dragon Ball Xenoverse Characters
« on: June 03, 2015, 02:07:09 PM »
nice use of the somewhat limited customization

Too bad xenoverse is sexist and all female chars do only 80% damage with supers

10
Shoddy Touhoumon Info/Discussion / Re: Touhoudraft 2.0
« on: June 03, 2015, 02:02:42 PM »
Absorbed rhetco 2-0 via completely standard sets

11
ROM Hacks + General Discussion / Re: How do I obtain Dark Alice?
« on: June 03, 2015, 02:01:15 PM »
Dark Alice is available via trade post national dex in vannila/"enhanced"

Dark alice is availible via the silver/chrome shard in 1.8 purple

Dark alice is availible via the tome in unamed

nothing uses swift shard anymore for her to my knowledge

12
Shoddy Touhoumon Info/Discussion / Re: Touhoudraft 2.0
« on: May 24, 2015, 02:50:09 AM »
Won 2-0 Vs Zak

Make him post logs im a lazy fucker

13
Shoddy Touhoumon Info/Discussion / Re: Touhoudraft 2.0
« on: May 21, 2015, 12:18:55 AM »
Won vs kaltch 2-1 while shoddy RNG went 3-0.

14
ROM Hacks + General Discussion / Re: Vanilla 1.8 Level Curve
« on: May 19, 2015, 02:29:41 PM »
Im pretty sure thats enhanced not vannila

The level curve is non existant, its more of a sine wave

15
Shoddy Touhoumon Info/Discussion / Re: Touhoudraft 2.0
« on: May 18, 2015, 01:29:02 AM »
GET IN THE RING!!!!

THE WHEEL OF FATE IS TURNING

MOOOORTAAAAAAL COOOOOOMBAAAAAAAT

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