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Messages - Paradarx

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Off-topic / Re: So.
« on: December 02, 2015, 08:57:37 PM »
Pretty Good with my job. Other than that, nothing much.

Missed out on Nothing big, just a few updates here and there, but nothing major. We won't be getting much of anything till C89.

You should anyway, better to play it now than never. You might just surprise yourself.

Hey, let's play some dice. :rolldice:

K, (Gets an actual Dice) I got a 3 and a 6.....Yay 9!

Off-topic / Touhou, Nighter Grindier and Uncut
« on: December 01, 2015, 09:50:44 PM »
For those who's seen the spinoff of FNAF called FNAF***boys, here is a similar game with a twist of touhou in it. Will be out some time Wednesday or Thursday.


Is Extra mostly going to be where it affects the entire battle itself, like not only puppets but game mechanics and the stage? (Also I can see EX bosses having an Extra mode in this too. I mean, come on, it clearly should be and seems obvious if you think about it.)

Touhou Puppet Dance Performance / Re: October 10th Broadcast
« on: October 17, 2015, 06:14:49 AM »
I saw our little santa helper Doremy in there.

Just something I've been starting on Touhou midi remixing with pokemon Black 2 and White 2 Soundfonts. Head over to my channel and tell me if I did good or not. I love input. Thanks. And if you want to see me do more, I'm more than happy to.

Also if anyone wants them, please ask me first, I'll send a mediafire link to you in the future.

Off-topic / Re: Dragon Ball Xenoverse Characters
« on: June 04, 2015, 03:32:47 PM »
Yeah, tends to be that way. Also Cirno's move sets are set as Maximum Charge, Kamehameha, Ice Shot, Ice Wall, Super Sayian (yes, i did that) Super Kamehameha, and Absolute Zero. Youmu's is Maximum Charge, Sauzer Blade, Kamehameha x10, Kaioken X3 (gotta get her stamina up so I can use X20) Super Kamehameha, Final Shine Attack (It's blast has her color scheme) and Spirit Slash.

Off-topic / Dragon Ball Xenoverse Characters
« on: May 31, 2015, 11:02:32 PM »
Cirno and Youmu
I tried my best to make them.
Steam Name - paradarx

A lot of PC98 costumes, Marisa, Reimu, and OMG I love that long hair Yuuka in her nightgown. By the way when a character is in their ALT costume they tend to have added animations. Like, as I mentioned, my Yuuka. She uses a stopwatch for her attacks. Also, gotta love those Gothic Lolita outfits of Remilia and Flandre. It drives out that dark vampirical feeling more.

As I have now everyone is in a alternate costume.
And you must see Tenshi. She rides a giant peach!

As of now 1.30 is officially out. Download it here  -

as via google translation (yeah I suck)

Costume change implementation specific timing or later, be able to change the doll's costume in the beaten track of clothes shop
Set whether from "Configuration Server Rules" on replay storage implementation communication menu a match replay operably
Change as doll attributes visible in the online battle elected screen
Communication play referable additional profile screen the winning percentage of the last 30 races in KOs and (ver1.30 later enabled)
Add the kind of title at the time of communication play
Change the doll General abilities and learning skills change the subject see Annex
Change change some of the attributes compatibility and characteristics subject see Annex
Change change the effect of some of the skills targeted See Attachment
Change change the effect of some of the abilities target See Attachment
Change change the subject see Annex the effect of some of the ornaments
Goldenrod "Suzaku" Scope and change after change the subject and the effect the effect of see Annex
When the weakness of the state abnormal, change as skill "Continue" to fail
The price reduction tool "rosary", "amulet" and "jewels"
Change only doll of battle impossible state to fix the you want trouble once you put the other doll box, leaving the hand, when you open the doll box so as to be totally recover the hand puppet
Fixed a bug where lowered the ability by ability "warning shot", "smokescreen deployed" in the state in which there is a barrier option
Fixed ability in the "bullish", the problem that the place to be compared to the other party of the current defense and Chibo you were comparing a converging-proof and shot the other party
Added sentence of "Shu bullet does not decrease even in the dark state." In the description of the skill "adversity of one hand."
Abilities part by doll of "penetration tactics" skills, Fixed a bug that does not come out additional effects can happen to fail in a state in which there is a barrier option to opponent
Modified to the effect of the skill "roar" becomes a bug that was supposed to greatly reduce the effect of the other party of the current explosion in the description as
Fixed and in the midst of continuous skill abilities "indomitable", "sporting" is invoked more than once the game is no longer proceed bug
Other minor modifications, including a spelling correction

Here in a few days Release of 1.30 should be out, message was made via their twitter page on the 15th.

English translation of tweet.
1.30 is about the patch of progress, but the patch is scheduled to include other to change the doll of the ability of the costume change, and we are promoting the current adjustment. At the end of this month as planned and is expected to become possible release.

It should be around today or tommorow actually, since this is late.

Touhou Puppet Dance Performance / Re: Grinding
« on: January 24, 2015, 06:52:01 AM »
First item from Kanako lets you gain 50% more EXP than you normally do t'words one puppet holding the item. The last one from Suwako after the end game will makes you go Holy Hakurei Batman! as it is x2 the EXP! Thats 100%! (I do believe Colticide told me this if I'm correct, just added my own twist to

Eventually once you start getting around level 60 or so, the 50% EXP gain grinding will still be tough. Trainers usually give out the most. Also Fighting a puppet with a higher cost gives you more EXP.

A puppet you sent out last during the time when the opposing puppet faints will get the bonus XP while the rest of your team gets normal XP. Just cause a puppet kills it and switches out later does not mean it still gets bonus. Try it out, see what I mean.

Touhou Puppet Dance Performance / Re: New demo out.
« on: January 03, 2015, 09:20:27 PM »
I've tried so hard to find out what, but demo 2 will not let you go past the Snorlax like Suika. It made me think since you were able to in demo 1. I guess it doesn't matter since the full game is out. Regardless though, I'm having a hard time still wanting to get past it...

Touhou Puppet Dance Performance / Re: Sprites on the wiki
« on: January 03, 2015, 09:11:54 PM »
I love this person.

Off-topic / Left for dead 2 Touhou Mods and/or Minecraft or Cod:Zombies
« on: January 03, 2015, 09:10:59 PM »
Would anyone be interested in wanting/helping with one of these? It's easy for L4D2 but minecraft is another story. Plus I'm a big custom zombies fan for Cod World at war, so if anyone wants to hang out and do so on any of this, hit me up here. I have Skype too if your interested in voice chatting as well

Touhou Puppet Dance Performance / Re: New demo out.
« on: December 29, 2014, 01:58:07 AM »
I don't think she's movable. I tried all the items in game and talked to every npc to see if it would trigger an event, nuthing, so unless someone translates a text specifying it or there is a move a puppet learns to use it on, I'm stumped. (BTW got Remilia, she's a boss at her speed and specials, might restart to try Utsuho next.)

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