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Creative Conundrum / Re: Generation 4/5/6 abilities for Touhous?
« on: September 16, 2015, 08:03:01 AM »Magnet Pull Ruukoto because there is no escapeMagnet Pull is introduced in the third gen.
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Magnet Pull Ruukoto because there is no escapeMagnet Pull is introduced in the third gen.
Being a goddess doesn't necessary mean they should be Faith-type. The Aki Sisters and Hina are goddesses but aren't Faith-type. Plus, I don't think many people wants to worship the goddess of hell (Hecatia)...
Sagume and Hecatia should both be Faith types given the fact that they're both Goddesses.
One last minor nitpick on this, but six Yukkuris? even one is kind of excessive, but six is way too much.Yeah, I think I went overboard with that...
Any idea why female shingyoku gets intimidate, while male shingyoku gets the MUCH less useful for his HA? Kotohime with firm grip is pretty random.The horns on female Shingyoku gives her an intimidating and fierce appearance, while the male version's appearance is like a meditating priest who doesn't get distracted by things so easily.
Any idea what "Miracle Star" is on sanae?Did I not mention it in the file? Anyway, it's Victini's Victory Star.
fire/reason is also an interesting typing, however.)Yumemi's Reason/Ice-type in 1.8, I believe.
i think you should play a 1.8 hack instead of basing everything off 1.5 standards honestly. a lot's changed, including balance.I did play the 1.8 games before, and I do enjoy them. The reason I envision things with the original types is that it allows a bit more creativity, if you can call it, when coming up with types for the Puppets. For example: Mamizou is Nature/Beast-type in 1.8, both of which are predictable types for her, but in 1.5, there's no Beast-type. While she can be pure Grass-type, it's more fun trying to come up with a possible secondary typing. I chose Rock-type based on the fact that her last name has the word "rock" in it and that she can change into a stone statue in Touhou 13.5.
What are the Puppets from #143 to #158 ? I've never heard of them before... Are they PC98 stage ennemies (Like Tongue Ghost and Fairies) ? You can add Tori and 2hu too, I think.Mushroom Demon, Rain Fairy, Enenra, Dark Dragon, Dragon Child, Dapeng, Raijuu, and the Tsuchinoko are all from the official comics. Divine Spirit is the mid-boss of Touhou 13.
Uh, the only bugs you added are Pyonta (Bug/Fighting wtf ?!http://tinypic.com/r/2iu5fo3/8
I think you could slap Gale Wing on Aya on a harmless thing like Mystia (whose abilities are shitty anyway).Even in Pokemon, not every one of them has useful abilities.
Why is Konngara a Fairy Type, of all things, when it is definitively a knight (= Steel type) ?Her species, the yaksha, is considered a type of fairy.
Why Contrary/Sap Sipper Byakuren ? It sounds really weird to me when Magic Guard fits the character quite well.I gave her Sap Sipper based on the confirmation that she's a vegetarian. I also intend for her to be a pseudo-legendary, and all pseudos in Pokemon have at least one immunity, which is also a reason for that ability.
Anyway, to my mind a Gen VI TPP should be based on Touhoumon 1.8, because the 1.5 mechanics look horribly outdated and unbalanced (only 2 Bugs for a billion of Dark/Psychic/Normal). Also some types make absolutely no sense to me (Fire/Ice Yumemi... just why ?)Though I got accustomed to 1.8 typing, I still prefer 1.5 typing. That list is actually only a small part of a bigger list I made, which has some extra Bug-types thrown into it.