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Messages - ShadowWolfTJC

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1
Metagame Discussion / Re: Power Sakuya (Yes, another)
« on: February 10, 2016, 06:13:25 AM »

2
Metagame Discussion / Re: Defense Doremy
« on: February 10, 2016, 06:11:22 AM »
I don't know what Intercept Bit or Dark Corrosion do, but so far, it looks like a bog-standard wall to me, which isn't necessarily bad if that's what you're looking for. Defense Doremy may seem like a Focus Wall due to her high base HP and Focus Defense stats, but her Spread Defense isn't bad either, so she can also make for a pretty good Mixed Wall.

However, without any ability to increase her defenses (which I'm uncertain if this set can do so), or to otherwise ignore or negate stat boosts from the opponent, this set seems vulnerable to stat-boosting wallbreakers and sweepers like Power Elly or Assist Chen.

3
I know that they say that power increases and type changes depending on the weather or terrain effect that's currently in play, but what types are they specifically, and what power is it? Is the move's power increased to 90 for example? Is Angelic Assistance's type changed to, say, Light during Aurora, Dark during Fog, Wind during Calm, Earth during Sandstorm, and Water during Sunshower?

4
Metagame Discussion / Re: Defense Sagume
« on: February 03, 2016, 12:23:36 AM »
Defense Sagume also seems to be an ideal staller, since she can ignore the opponent's stat boosts thanks to Wisdom Eye, and seems to have the defenses needed to effectively stall. (I'd recommend replacing Curse Reversal with Continue.) The 4x weakness to Earth Type attacks is her only real weakness, but a Floating Stone can cover that, albeit temporarily.

5
Touhou Puppet Dance Performance / Re: Human Village Tournament
« on: January 31, 2016, 12:41:13 PM »
To add on to this subject, if you haven't noticed, apparently you can't enter having puppets holding the same item in your party. Ran won't let you enter/continue if that's the case. Anyways... are there any tips on trying to reach 50 wins? I'm currently at 20 and having trouble reaching 25 and my Speed Type puppets are somehow getting out-sped by Power Puppets which make no sense. Any recommendations on what items I could bring and puppets that are good?
Not that surprising, since I've seen quite a few slow Speed Type Puppets, with Speed Rika being the slowest, with a base speed of 70. I've also seen plenty of Power and Assist Type Puppets that are quite fast, with Power Aya and Assist Koishi being the fastest of them, with base speed stats of 130 and 125 respectively. (Technically, Power Luna and Assist Yamame are potentially the fastest Power and Assist Type Puppets in the game, but only if their abilities are active.)

If your team consists of lots of fast Puppets, then maybe your team needs some Puppets that could set up Wind God Protection (like Speed Aya) and/or Bind Trap (like Assist Koakuma), to ensure that they'll maintain their initiative, even if the opponent brings in a Puppet with a Good Belt (i.e. a Choice Scarf). On the other hand, if your team consists of lots of really slow Puppets, then perhaps a Puppet that can set up Genbu terrain (like Assist Ruukoto) is needed. With a team like this, I wouldn't have to worry so much about my sweepers getting outsped, at least in the base game.

6
Although I've yet to play this game myself, I already have a team planned out for the base game:




Defense Star
Role: Aurora Setup Lead, Dual Screen Support, Slow Scout

Ability: Choleric
Item: Halo SpStone/Flourite
EVs: 64 HP/64 FoDef/2 SpDef
Mark: Blue (+10% FoDef) or White (+10% SpDef)
Moves:
- Field Barrier
- Field Protect
- Confinement
- Changeling

Star Sapphire will most likely see little battle in the late-game, as her role would likely be confined to setting up an Aurora weather condition for Power Luna to benefit from. If she's lucky, then she'll have enough time to also set up her dual screens, provided that her opponent doesn't exploit her 4x weakness to Illusion-type skills. However, since Skill Cards are reusable, and since it's easy to accumulate lots of PP, I could temporarily make her into a bulky HP-absorbing spread attacker with Atomic Energy, Blessing of Mana, Gravity Blast/Unknown Flare, and either Cold Rain, Mist Fog, or Chrome Ray for the purposes of grinding for XP.


Power Luna
Role: Bind Trap Setup, Aurora-Assisted Spread Sweeper

Ability: Flash
Item: Blue Earrings
EVs: 64 SpAtk/64 Speed/2 FoDef
Mark: Black (+10% SpAtk)
Moves:
- Bind Trap
- Moonbow
- Macroburst
- Bright Flowers

Under Aurora, I'm certain that Power Luna will be both one of my better sweepers and the fastest user of Bind Trap (and be about 35% faster than a Speed Aya with max EVs in speed and a Green Mark), which will be important for successfully setting them up, since I doubt that Black Chokers will be available until post-game. In the early-mid game, and with either Star Sapphire's help in setting up an Aurora, or Wind God Protection active, she should prove vital in the battles against Remilia's level 40 Power Remilia, and Kanako's level 44 Speed Suwako, even if 10 levels lower than either Puppet.


Speed Aya
Role: Wind God Protection Setup, Revenge Killer

Ability: Free Will
Item: Red Ring/Combat Handbook
EVs: 64 FoAtk/64 Speed/2 FoDef
Mark: Green (+10% Speed)
Moves:
- Wind God Protection
- Fiery Foehn Winds
- Break Shot/Changeling
- Spark Javelin/Changeling

When I need an advantage in speed, but my opponent is using Puppets that are immune to Bind Trap, that's where Aya comes in. Since she'll be my team's highest-Cost Puppet, I'll need to ensure that she isn't falling behind in levels. In fact, as my fastest Puppet, I'll probably want to level her up to at least level 36 before battling against Kanako, so that I could have an additional Puppet (other than Luna and Orin) that'll be faster than Kanako's level 48 Power Kanako. I'll also need for her to be at at least level 70 by the time I arrive in Makai, so that she can set up the Wind God Protection that my team would desperately need, even if up against Shinki's level 80 Power Sariel or level 85 Power Shinki.


Assist Chen
Role: Brave-Song-Boosted Spread Sweeper, Trapper

Ability: Adverse Winds
Item: Repetitive Arts
EVs: 64 SpAtk/64 Speed/2 FoDef
Mark: Black (+10% SpAtk)
Moves:
- Encourage
- Brave Song
- Waves of Earth
- Godspeed Air Raid

Chen could become one of my better sweepers if I can bait my opponent into using an Earth or Electric Type attack against one of my other Puppets, force the user to use the same move over and over with Encourage, buff with Brave Song, then proceed to sweep from there. Until she learns all of the moves in this set, she'll probably have Chrome Ray and either Mist Fog or Lightning Speed in place of Encourage and Brave Song, and the Niche ability instead of Adverse Winds. She can probably setup on Mai's Power Iku, and sweep through most, if not all, of Mai's team.


Power Youmu
Role: Guts-Boosted Focus Sweeper

Ability: Mind's Eye
Item: Burning Stones/Combat Handbook
EVs: 64 FoAtk/64 Speed/2 FoDef
Mark: Red (+10% FoAtk)
Moves:
- Chrysantheum Water
- Grand Liberate
- Grass Javelin
- A Hand in Adversity

One of my top sweepers, Youmu would make for an ideal user of Burning Stones. I'll probably be using her in alot of my grinding battles once Orin grows too tired from grinding. Between her usage of Steel, Earth, and Nature Type attacks, she can hit about 66.7% of all Puppets for super-effective damage. However, given how she grows more powerful when afflicted with a status ailment, and given how A Hand in Adversity's power doubles to 140 when the user is afflicted with a status ailment, she could probably hit most, if not all, of the remaining 33.3% of Puppets hard regardless. If need be, I can have Youmu perform cleanup duty during the battles against Remilia and Kanako by using Overtake Strike.


Speed Rin (Starter)
Role: Moxie-Boosted Focus Sweeper

Ability: Morale Booster
Item: Combat Handbook/Straw Dolls/Art of Combat
EVs: 64 SpAtk/64 Speed/2 FoDef
Mark: Red (+10% FoAtk)
Moves:
- Purgatory Flicker
- Killing Bite
- Flower of Hell/Changeling
- Wind Javelin/Changeling

My star sweeper, starter, and personal waifu, Orin will probably be at the forefront of most of my grinding battles, and would probably be my highest-leveled Puppet by the time the game ends. With this moveset, she can hit about 77.3% of all Puppets for super-effective damage. If I replace Wind Javelin for Changeling, then the numbers would rise to about 80.8%, but if I replace Flower of Hell with Changeling instead, then the numbers would rise to about 81.6%. I'll need her at level 42 in order to stand a fighting chance against Kanako's level 48 Power Kanako, since she can learn Killing Bite at that level. By the time that we reach the Elite Four of Makai, she could probably singlehandedly sweep through Yumeko's and Shinki's entire teams, especially when given support from Bind Trap and/or Wind God Protection.

Other Puppets that I'd use (that would be replaced later):


Assist Tokiko
Role: Wind God Protection Setup

Until Aya is catchable, this is what I'd use for my battles against Mokou and Remilia, since Tokiko can learn Wind God Protection as soon as she changes style. Afterwards, I'll probably not need her anymore, since I'm confident that my team could outspeed both Kanako and Utsuho without support from either Wind God Protection or Bind Trap, and Power Luna would probably learn Bind Trap by the time that I fight Medicine in the Suzuraan Field. Meanwhile, I'm confident that Aya could learn Wind God Protection by the time I arrive in Makai.


Normal Keine, Normal Daiyousei, Normal Sukuna, and Normal Kokoro

They will all be swapped out once I have a Tokiko, Luna Child, Star Sapphire, and Youmu in my party, but they should fare well against Team 9 and Reimu (1st encounter).

7
I think I'll go with a Speed Rin as my starter. Not only is she one of the fastest Puppets in the game, but she gets stronger with each Puppet that she KOes, allowing her to gradually snowball into quite the threat. I also love her design.

8
Touhou Puppet Dance Performance / Re: Skill Card Locations ?
« on: January 15, 2016, 09:35:04 AM »
It'd still be nice to provide a list of the locations of the game's Skill Cards, like with the base game.

9
Metagame Discussion / Re: [out of date]Puppets with important moves
« on: January 14, 2016, 12:28:12 PM »
Since the release of TPDP:Shard of Dreams (aka Yume no Kakera), lots of Puppets, both old and new, can now learn alot of the aforementioned moves, so I might as well try to update the list: (Names listed in bold can only learn the skill in Shard of Dreams, while names listed in italics can only learn the move in the base game, and may be illegal in Shard of Dreams).

Note: this updated list is currently incomplete!

Terrain Genbu:

Defense Alice
Speed Futo
Assist Mugetsu
Assist Renko
Assist Ruukoto
Defense Shingyoku
Defense Toyohime
Defense Yatsuhashi
Extra Alice
Assist Cirno
Extra Cirno
Defense Doremy
Defense Hijiri
Defense Kaguya
Defense Kisume
Defense Koakuma
Extra Kogasa
Extra Koishi
Power Letty
Extra Lily
Defense Louise
Defense Lunasa
Extra Luna
Extra Magan
Assist Raiko
Speed Rikako
Defense Sagume
Extra Wakasagi
Extra Yamame
Extra Yatsuhashi


Terrain Suzaku:

Power Futo
Assist Kurumi
Normal Mokou
Speed Mokou
Power Mokou
Assist Renko
Assist Shingyoku
Power Flandre
Defense Kikuri
Extra Konngara
Extra Mokou
Speed Rin
Defense Sagume
Extra Shizuha
Power Toyohime
Power Utsuho
Extra Utsuho
Power Yorihime
Speed Yuki
Power Yuki


Terrain Byakko:

Power Futo
Speed Futo
Normal Futo
Defense Keine
Defense Koakuma
Defense Lunasa
Assist Renko
Assist Shingyoku
Power Alice
Defense Alice
Extra Futo
Extra Junko
Extra Kanako
Assist Kasen
Power Keine
Assist Louise
Power Magan
Extra Merlin
Extra Momijo
Extra Mystia
Defense Parsee
Power Rikako
Power Rin
Power Rinnosuke
Power Ruukoto
Extra Ruukoto
Extra Sariel
Power Shou
Defense Sukuna
Speed Yorihime
Extra Yuugi


Terrain Seiryuu:

Normal Futo
Power Futo
Speed Futo
Assist Kotohime
Assist Renko
Defense Shingyoku
Extra Chen
Power Cirno
Speed Daiyousei
Extra Futo
Speed Gengetsu
Power Junko
Assist Kasen
Extra Kikuri
Power Minoriko
Defense Nue
Extra Ran
Extra Rin
Extra Sakuya
Extra Tokiko
Extra Wakasagi
Defense Yoshika
Power Yuuka
Extra Yuyuko


Terrain Kouryuu (New):

Assist Cirno
Extra Futo
Extra Kasen
Assist Kotohime
Extra Lunasa
Speed Meiling
Defense Meiling
Extra Meiling
Extra Nitori
Assist Renko
Assist Shingyoku
Defense Shingyoku
Extra Shingyoku
Defense Tenshi
Power Tenshi
Extra Tenshi
Extra Utsuho
Extra Yukari


Stealth Trap:

Speed Aya
Defense Chiyuri
Power Hatate
Assist Kotohime
Speed Lyrica
Assist Magan
Defense Momiji
Normal Nazrin
Speed Nazrin
Defense Nazrin
Defense Orange
Power Rikako
Assist Ruukoto
Defense Sara
Assist Sunny
Power Tenshi
Assist Tewi
Normal Tokiko
Power Tokiko
Assist Tokiko
Speed Yorihime
Extra Benben
Speed Chen
Extra Cirno
Power Doremy
Defense Hecatia
Power Kagerou
Power Keine
Extra Kisume
Extra Kyouko
Extra Louise
Extra Luna
Extra Momiji
Extra Nazrin
Extra Nue
Extra Rei'sen
Extra Renko
Extra Rinnosuke
Extra Ruukoto
Extra Tokiko
Defense Ringo
Defense Seiran


Bind Trap:

Assist Hina
Normal Koakuma
Defense Koakuma
Assist Koakuma
Power Luna
Assist Parsee
Assist Tewi
Assist Wriggle
Speed Ellen
Extra Koakuma
Extra Renko


Mine Trap:

Assist Cirno
Power Cirno
Normal Kagerou
Power Kagerou
Speed Kagerou
Defense Kosuzu
Normal Rika
Speed Rika
Power Rika
Speed Rikako
Defense Sara
Extra Chiyuri
Extra Ellen
Extra Elly
Extra Futo
Extra Kagerou
Extra Keine
Extra Letty
Extra Mamizou
Extra Meira
Extra Nitori
Defense Ran
Extra Rika
Extra Rikako
Speed Sanae
Extra Shingyoku
Extra Suika
Extra Sukuna
Extra Tenshi
Extra Wriggle


Poison Trap:

Normal Eirin
Assist Eirin
Power Eirin
Normal Hina
Assist Hina
Defense Hina
Normal Kurumi
Power Kurumi
Assist Kurumi
Normal Parsee
Assist Parsee
Defense Parsee
Normal Yamame
Assist Yamame
Power Yamame
Normal Yoshika
Defense Yoshika
Power Yoshika
Extra Cirno
Extra Eirin
Extra Hina
Extra Kotohime
Extra Kurumi
Extra Medicine
Defense Nazrin
Extra Parsee
Extra Ruukoto
Speed Seija
Extra Tewi
Extra Yamame
Extra Yoshika


Phase Inversion:

Normal Miko
Power Miko
Speed Miko
Normal Seija
Defense Seija
Speed Seija
Power Yumemi
Speed Yumemi
Speed Utsuho
Power Lyrica
Extra Miko
Defense Mima
Power Mima
Normal Sagume
Defense Sagume
Power Sagume
Extra Sagume
Extra Seija


Wind God Protection:

Speed Aya
Assist Hatate
Power Kanako
Defense Kanako
Power Sanae
Assist Tokiko
Extra Aya
Extra Ellen
Extra Hatate
Extra Iku
Extra Kurumi
Assist Louise
Power Luna
Extra Lyrica
Extra Minoriko
Extra Mystia
Extra Ran
Extra Sekibanki
Extra Yatsuhashi
Extra Yuugi

10
Did you have any other moves, both strong and weak, to compare Clearing Mist to, like, say, Yin/Yang Energy, or any of the elemental javelins? Also, did you try testing it against Puppets that are resistant to Steel Type moves?

11
I've thought about using that move with a Cost 90 Puppet, but I'm uncertain how exactly powerful it will be. Will it generally be more powerful than, say, Tumble Plant when used by a low-cost Puppet?

12
Metagame Discussion / Re: Puppets with important moves
« on: January 07, 2016, 09:10:41 AM »
Big bump because, while this thread may have been inactive for a long time, I've been using it to look for some Puppets that I might consider for my team. However, I believe that the list is incomplete, as I've found a few additional Puppets that can use certain useful moves
For Bind Trap, both Koakuma forms, AWriggle, AHina and PLuna get it as well. I use the "what links here" tool on the wiki after going to the move's page, that way you can find every user of that move without having to check one-by-one.
Indeed. I was just adding to the list that was featured in the title post.

13
Metagame Discussion / Re: Ex-Satori
« on: January 05, 2016, 12:48:05 AM »
Looks like Greninja has returned!

As far as team options are concerned, the only suggestion that I can think of is to take advantage of her Illusion/Nether typing's immunity to Void and Fighting Type moves. Having a Puppet that can set up Bind Trap and/or Wind God Pritection should allow it to outspeed faster Puppets like Aya.

14
From the look of the new Type Chart, it seems as if the old combination of Earth, Steel, Dark, and Sound Type moves still stands as the reigning champion in terms of super-effective mono-type coverage, hitting 13 of the 17 base types for super-effective damage, including the new type that was introduced (which is weak to Sound Type moves). However, it seems as if this combination has a couple contenders. For example, a combination of Earth, Electric, Dark, and Sound Type moves have the same amount of super-effective coverage (since Electric Type attacks now hit Sound Type Puppets for super-effective damage), as does a combination of Earth, Electric, Dark, and Fighting Type moves (since the new type is also weak to Fighting Type moves, which now tie with Earth Type moves for most individual super-effective coverage, though both are super-effective against Steel Type Puppets).

Honorable mentions go to the following move combinations, which can hit 12 of the 17 base types for super-effective damage:

Earth, Steel, Dark, Wind
Earth, Steel, Dark, Nature
Earth, Poison, Fighting, Wind
Earth, Poison, Fighting, Dark
Earth, Poison, Dark, Chaos(?)
Earth, Electric, Fighting, Illusion
Earth, Electric, Light, Sound
Fighting, Poison, Dark, Wind
Fighting, Electric, Dark, Sound
Poison, Dark, Wind, Chaos(?)

Any others that I missed?

15
Metagame Discussion / Re: Puppets with important moves
« on: January 03, 2016, 12:37:54 PM »
Big bump because, while this thread may have been inactive for a long time, I've been using it to look for some Puppets that I might consider for my team. However, I believe that the list is incomplete, as I've found a few additional Puppets that can use certain useful moves:

Stealth Trap:

Defense Sara
Power Tenshi
Assist Tewi
Power Hatate

Bind Trap:

Assist Parsee
Assist Tewi

Chasing Attack:

Power Suika
Speed Meira

I'd also like to recommend a few Puppets that can learn the following additional useful moves:

Phase Inversion (Reverses all of the opponent's stat changes. +1 Priority. Useful for revenge-killers?):

Power Yumemi
Speed Yumemi
Normal Seija
Defense Seija
Speed Seija
Normal Miko
Power Miko
Speed Miko
Speed Utsuho

Wind God Protection (Doubles the Speed of the user, and all the user's allies for 4 turns. Basically, it's Tailwind.):

Assist Tokiko
Speed Aya
Assist Hatate
Power Kanako
Defense Kanako
Power Sanae

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