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Fan-made hacks / Re: Touhoumon Blue - Zeph's Edited Version
« on: May 12, 2017, 09:52:49 AM »
I did.
To be honest, I was about to contact you about your blog, but then never got around to it, because I'm a lazy butt.
Nice to see an update.
When 1.2 came out, I recommended someone your version for a potential futue Let's Play project, but suggested waiting for the next major update. Glad that finally happened after so long, already talked to that guy and he said he's still interested.
Now, where the ZUN script has been fixed, is there another way to get DCSuikas?
And will you in the next update getting around to fix that overlook about Satori line not being able to learn Counter, fixing sprites, that have no shadowing, despite hovering in mid-air, and revising the catch rate for CUnzan?
There was more, but to be honest, these are pretty much the only gripes I have with this hack at this point, and really, all I'm pointing out her is nitty-gritty stuff.
I'm looking forward future updates of yours, glad someone still bothers to create Touhoumon hacks.
To be honest, I was about to contact you about your blog, but then never got around to it, because I'm a lazy butt.
Nice to see an update.
When 1.2 came out, I recommended someone your version for a potential futue Let's Play project, but suggested waiting for the next major update. Glad that finally happened after so long, already talked to that guy and he said he's still interested.
Now, where the ZUN script has been fixed, is there another way to get DCSuikas?
And will you in the next update getting around to fix that overlook about Satori line not being able to learn Counter, fixing sprites, that have no shadowing, despite hovering in mid-air, and revising the catch rate for CUnzan?
There was more, but to be honest, these are pretty much the only gripes I have with this hack at this point, and really, all I'm pointing out her is nitty-gritty stuff.
I'm looking forward future updates of yours, glad someone still bothers to create Touhoumon hacks.


