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Messages - YuyuKawashiro

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Metagame Discussion / Re: Puppets with important moves
« on: January 21, 2015, 03:18:30 PM »
As far as i know, praying that the opponent is bad enough that let me setup buff is not a good idea lol.
so AKosuzu has that anti focus skill, then i should put all pp into her spread defense and speed then. I did make her speed nature. So i guess the only way to pass the buff is by moody, kind of a pity.

I guess if i want to play the baton pass style i should just stick with SMomiji into PAya then.
Or she can pass to Kosuzu with +2 speed, may be lol. Yes, i really want this to work.

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Metagame Discussion / Re: Puppets with important moves
« on: January 21, 2015, 09:56:00 AM »
AKosuzu seems to have a lot of support skills and even Moody, Camouflage - Minimize and Backup plan - baton pass (it should be noted that it is written as Recoup in the wiki, don't know why). But with really really really low stat, she's like a "please kill me now" puppet, may be she needs another puppet to pass the buff, or just go 1st with her and hope that the opponent doesn't have a puppet that can kill her in one hit :/ If anyone can share how to make her work, that would be great.

Both Smomiji and Dmomiji seem to be able to hit hard, be fast and tanky with their own built-in Sturdy, they also have baton pass and good buff, you can either go buff built or just be really annoying with the "My HP is also your HP" skill. I think i'm gonna test both, having 3 utility/support skills really takes the offensive power away from her though.

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