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Messages - Pincher

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Touhou Puppet Dance Performance / Re: Gap Map
« on: November 19, 2017, 11:40:19 PM »
You can only fast travel to the red dots. Other dots just indicate an off zone you can enter on the route indicated.

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Touhou Puppet Dance Performance / Re: TPDP Randomizer
« on: December 21, 2016, 10:33:16 AM »
1) Is it possible to randomize the starter as well? I don't know much about programming, but I don't know if they programmed it in such a way that you can't randomize it since there's a whole sequence involving it rather than in Pokemon where you pick it and go on your way
You get an random puppet when you talk to Zun and hit "b". He then proceeds to say, "oh, you don't have a favorite... but "random character" sure is cute right?"
done, there's your random starter.

2) Is it possible to also randomize the starting moves (Yin/Yang Energy, for example)?. I do realize with that it runs the risk that a puppet wont have any attacking moves. A Pokemon randomizer I played had every Pokemon start with 4 random moves to increase the chance of an offensive move (though I have gotten 4 status moves before, haha)
In an older version of his randomizer it worked that way. I think its better that you just start with yin/yang energy so it makes the beginning less of a struggle battle to catch something that does have an attacking move. Unless its easy to guarantee a damaging move of the same typing as the puppet.... that would be a very positive change.

That aside, Thanks for implementing my suggestions. Not being able to change xp gain kinda sucks but that's not a huge issue.



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Touhou Puppet Dance Performance / Re: TPDP Randomizer
« on: December 09, 2016, 09:09:53 AM »
Haha wasn't expecting an update that fast!
I'll add a few more suggestions then if you don't mind the feedback. :)

1. An xp rate modifier. from 1% xp required (instant levels basically) to like 400 or 500% increased xp required. Reason this would be helpful is when you give all trainers 6 puppets, you kinda level too quickly for the game and end up just beating everything up. (an XP share rate modifier would  kinda work too if that's easier)

2. Another check box to remove the "Frail Health" ability from the randomizer. It's no fun to come across good ol' wonder guard on a type combination that has 2 or less weaknesses haha.

3. Yet another check box to make it more likely for puppets of the same type learn moves of that type. For example, a fire type puppet would have a 75% chance to learn a fire tm and a 30% to learn tms of other typing. same goes for level up moves, Something like 60% of level up moves are one of the puppet's main types.

4. Make sure each puppet is even catch-able in the wild after you check off the wild puppets box. I did a few random seeds to test a few things and 2/3 of the times i did it Meiling wasn't in any grass to be caught. (at least according to the catch location thing it spits out.)

5. Heres a fun one... check box for tms being completely random moves.

6. Oh also, An option for it to spit out the base stats and move pools of the puppets. A file like the catch location one it produces.   

Just a few things i thought of to makes things more enjoyable for certain randomizer playthroughs. Hope this gave you some good ideas too; I have quite a bit of fun with randomizers and would love to see some if not all of these added if its not to annoying to add any of them.

it might be worth noting that the average sum of stats is 332 in base TPDP, and 454 in YnK/SoD, for reference.

That also includes that stat totals of the Normal versions of the puppets too. So the average is very skewed being that low overall.

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Touhou Puppet Dance Performance / Re: TPDP Randomizer
« on: December 08, 2016, 11:31:52 AM »
I have one little suggestion if its not too hard to add...
There should be another check box under the "base stats" check box that sets every puppet's base stats to 500 and randomly allocates those 500 stats.

I think it would make things alot more interesting since everything has the same base with random allocations. And every puppet has multiple versions so one is bound to be good lol.

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Touhou Puppet Dance Performance / Re: One of a Kind Charms?
« on: August 05, 2015, 08:33:16 AM »
I would definitely be interested in cheating in some items you only get one copy of such as the leftovers item... It's really annoying un-equipping and re-equipping items consistently when you want to change up your team quickly when fighting other players :(

Long story short, I just want all of my finished puppets in my boxes having their items equipped all the time for convenience and easily remembering their role haha.

Don't mind me... they sell it now at the vendor in the current patch since I've never checked back. *quietly walks off ~ *

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Metagame Discussion / Re: Power Elly
« on: August 05, 2015, 03:46:48 AM »
You do need Speed investment to outrun fast stuff at +2; I forget what the exact values are (and can't check easily because my own sets have extra creep I forgot about >_>) but they'll depend on whether you're playing at level 50 or 100, how much you value smacking Speed Aya, and whatever scarfers become popular.
http://thpp.supersanctuary.net/forum/index.php?topic=393.msg2398#msg2398

This might help some. These numbers are based off level 100 but that's what level people should be fighting at anyways.
Also, some values are a little outdated on this doc... good example would be assist Parsee now being a 120 base speed not a 105. For the most part though its accurate and if someone could update it, that would be good :)


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Touhou Puppet Dance Performance / Re: One of a Kind Charms?
« on: August 05, 2015, 03:25:11 AM »
yes you certainly could cheat them in though I haven't looked into doing that yet.

I would definitely be interested in cheating in some items you only get one copy of such as the leftovers item... It's really annoying un-equipping and re-equipping items consistently when you want to change up your team quickly when fighting other players :(

Long story short, I just want all of my finished puppets in my boxes having their items equipped all the time for convenience and easily remembering their role haha.

8
This game is definitely harder than any official Pokemon game but it's by no means "grindy"...
The only relatively hard fights are Remilia and Makai WITHOUT any sort of grinding XP... Use your head and make a team that isn't all weak to the same typing with a special wall and a physical wall to eat any puppet with scary numbers.

Nobody wants to hear your complaints on how bad your gaming experience was on a fan forum about the game; and shooting down suggestions with irrelevant reasons isn't accomplishing anything. They're just giving you options you clearly didn't think about while playing the game.
A Pokemon game when you one shot everything in the story with no challenge is no fun at all. This game did things right, by making the player THINK! and to devise a team/strategy to beat things.

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Touhou Puppet Dance Performance / Re: What are the best hold items?
« on: June 25, 2015, 06:57:17 AM »
Once you beat the game, there is a guy who sells the high end items like life orb (straw dolls in this game) west of the Youkai Mountain gap point on the way to Kasen's house. Rinnosuke also sells a few decent items that have some use.  As for charms (berries) some are found around the world and the rest are bought from the peddlers scattered around the map in the rest huts etc.

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Touhou Puppet Dance Performance / Re: Grinding
« on: January 25, 2015, 12:29:22 PM »
Spirit Rock Dance should kill Nue and Raiko. The order in which the cpu sends puppets out is always the same also; meaning the first Raiko is always Nue.
My moveset for Power Aya grinding is Twister, Rush Attack (multi hit is better since it kills tenshi and accuracy), Spirit Rock Dance, and Spark Javelin. The only puppet you cant hit for super effective damage and kill in one turn is Kokoro so you need to eat an attack from her.

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Touhou Puppet Dance Performance / Re: Grinding
« on: January 24, 2015, 09:15:34 AM »
Power Aya. Equipped with the Art of Combat, dual multi-hit STABs, and Earth+Electric coverage, she can solo the first three fights with zero set-up once her level is in the high 90s, and will only take a single hit per run.

Being able to solo the fights is very handy for grinding, as you can load your party with five mons that need training and build them all up at once. It's also faster to run down the halls  to the next fight than to gap out and re-enter, which is why Power Aya is preferred; she needs to be very high level to do it at all though.

^This... I've been doing this for awhile and it is by far the fastest method to grind that I've seen yet. I definitely recommend this method.

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Touhou Puppet Dance Performance / Re: Grinding
« on: January 22, 2015, 07:29:44 AM »
bah ok.... thank you for the quick response.

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Touhou Puppet Dance Performance / Grinding
« on: January 22, 2015, 06:39:16 AM »
I think I unfortunately know the answer to this but; There are only two combat handbooks and only one Native Grace obtainable for XP boosting items correct? I hope I am wrong haha.

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