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Messages - ZephyrValgale

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1
Fan-made hacks / Re: Touhoumon Blue - Zeph's Edited Version
« on: June 11, 2019, 12:51:00 AM »
...Well then. I'll have to give this version of Blue a try now. Maybe get off my ass and work on the remaining bugs in Zeph's Edits. Who knows?


...I certainly don't. Odds are, I'll just get suckered into PSO2 and FFXIV again...

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Fan-made hacks / Re: Touhoumon Blue - Zeph's Edited Version
« on: May 09, 2017, 09:00:53 PM »
Sooo, did anyone miss me?

*crickets chirp*

...Yeah, I know it's been a couple years since the last update, and I'm sorry for that. But anyway, I finally got around to implementing the balance changes you guys suggested, so go ahead and give 1.3 a shot.

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Fan-made hacks / Re: Touhoumon Tweaked Version (Version 1.13 is out!)
« on: March 02, 2016, 02:25:32 AM »
Fun Fact: Zeph's fav 2hu is Kokoro.

Might be interesting to have her as a starter.

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Fan-made hacks / Re: Touhoumon Tweaked Version (Version 1.1 is out!)
« on: January 31, 2016, 11:20:10 PM »

If you go in here, you get dumped in the Cable Club room. This wouldn't be a problem, except the exit doesn't work.

EDIT:

While I'm at it, what do I do about this tree? Nevermind the tree.
Spoiler
Was making the Mystic Dew impossible to get after solving the Seafoam puzzle intentional?

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Touhou Puppet Dance Performance / Re: Questions
« on: November 12, 2015, 05:43:42 PM »
Quote
Last question: What does Cost means? I don't see anything related to it.
Only used behind the scenes to determine exp needed for level 100 (and by extension, exp required to level up overall)
80 - 700.000 Exp
90 - 850.000 Exp
100 - 1.000.000 Exp
110 - 1.150.000 Exp
120 - 1.300.000 Exp
In addition, the opponent's Cost determines how much EXP you get for beating them, but I'm unsure of the formula there.

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Fan-made hacks / Re: Touhoumon Blue - Zeph's Edited Version
« on: August 07, 2015, 01:36:07 AM »
I'll have to take a look. One more thing on the to-do list, along with "Make sure the Legendary Events work," and "See what Puppet ZUN gives you."

Ex Shizuha: I'll see what I have for special Ground moves - probably Mud Bomb. Maybe Blizzard, for those pesky birds? It would be thematically appropriate, what with Shizuha being a goddess of Autumn. First frost is usually late Autumn.

Ex Lunachild: Maybe I could take a leaf from 1.8 and make Nature Power into an offensive Grass type move. It'd help deal with the Chens and Yuugis of the nonexistent meta...

Tewi (L): Make her into a good Baton Passer? IDK.

Ex Satori: Give her coverage, and she should be good. Maybe give the Watatsukis a movepool, and foist Sketch onto her?

Mimi-Chan: This ICBM is getting Sacred Fire. It might be renamed to Blaze Strike, or something, but it'll have Sacred Fire.

Ruukoto: Change her to pure Steel, give her Battle Armor, and make her a tank. Give her an alternate form with Wonder Guard, absurd Attack, Sp. Attack, and Speed stats, and a Dark/Psychic typing. It would, of course, be called DLwRuukoto.

Ex Yuki: I'll give her a Psychic subtype and work my way from there. I'm, otherwise, drawing a blank.

Ex Orange: Again, drawing a blank. Attack buff, HP nerf, give it the option of Guts or Immunity?

Thanks for informing me! I'll get on this as soon as I find my USB->SD adapter. My new machine doesn't have an SD card slot like my old one, and I keep my hacking stuff on an SD card. Worst case, I have to transfer it to my External.

EDIT: I'll also take a look at BSTs in general. See what could use a buff. Patchy's probably gonna stay Normal-type, though. She's an elementalist, not a psychic, for one. For another, she's frail. It'd make more sense if a punch crippled her than if she resisted a punch, in my mind.

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Fan-made hacks / Re: Touhoumon Blue - Zeph's Edited Version
« on: July 06, 2015, 06:06:42 PM »
Must have screwed something up when I compiled Darthatron's routine. I'll see if I can reproduce the bug.

I'll take care of the jarring sprite issues, too.

Okay, occurring in more than one place is bad. What's worse is that I have no idea what would cause this. I'll check on my end. Hopefully, it's just you and not the icons routine glitching out. I'll test to make sure the split actually works in spite of the glitchy icons - if the actual split works, I'll probably just label it a feature and move on to more important stuff.

THAT... was an oversight on the part of the original hacker - not my fault.

I know you can catch her there - I moved her to that location. What did ZUN give you after giving him the Sake?

Guess I'll have to go in and edit Rocket mons. DCRumia doesn't get egg moves on the grounds you can't breed for one.

Feature of the original hack that's not getting changed. This is a rebalance with some future soundtrack edits, not a full fluff-fest. Maybe, at the very end, I'll go in and add fluff to the dex, but for now, it stays as is.

Alright, I'll take a look at that.

Might deal with that cutoff, might not. I can't map worth salt.

I want to make sure my ZUN script is properly edited before I go messing with other scripts.

Thanks for the feedback! I'll get right on to making the edits as soon as PSO2 releases my soul immediately!

EDIT: Apparently, I used an old, buggy version of the icon routine. Whoops. Fixing now.

EDIT 2: Fixed the routine. Also, edited the OP to make it easier to see when I update.

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A lot of stuff got moved around. You'll need Karatekid's tool to check mons. When it asks if you want to search for the changed offsets, use these values.

Number of Mons: 535
Number of Moves: 400
Number of Types: 27

Everything Else: Leave as Default.

Edit: And yes, I know this from experimentation.

9
Went ahead and voted for the closest thing to my suggestion.

Pulling an Aichi and using MP3s/WAVs for the soundtrack is just silly. I don't think the GBA could even support music of that quality.

Keep the midis. Just... change them to something higher quality. For instance, there is a version of Love Colored Master Spark in the base I mentioned last time that isn't a low quality, 30 second loop. There's also a version of Mystic Oriental Love Consultation that I think works as a wild battle theme.

Really, take the base, the list Derx provided with the base, the calculator application that comes with every Windows install ever, and open that sucker up in Sappy. Then take a listen to the various songs, and pick which ones you want to make up the soundtrack. (You need the calculator because Sappy, by default, reads the song number in decimal, while the list, which was made to work with AdvanceMap, lists the song numbers in hex.)

Edit: If you choose to go that route, you'll need a clean JP rom for the base.

10
I've hit postgame, so have some more rambling. :P

First off, typoes and other such textual miscellany. Maybe I'll even mention something the folks on Shoddy missed.

- Giovanni's ETenma hit me with an Areoblast. I think you meant to type Aeroblast.

- Oak gives his little rival admonishing speech twice before you enter the hall of fame.

- A few Puppet names are not capitalized in the Saffron gym quizzes.

But in spite of the typoes, glitchy dex, and a low quality rendition of Love Colored Master Spark, this was a blast to play through and stands as one of the best hacks I've played, period. Kudos to you, Neo.

11
'S cool.

Just one more little nitpick, and I'm gone until postgame.

- For some of the two word move names, the second word is not capitalized. The one that comes to mind is Wing Attack -> Wing attack, but there are others.

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What irks me about the replacements is not that music was replaced - I personally don't mind when a hacker replaces songs - but rather, the quality and consistency of the replacements. If anything, I'd advocate taking that expanded music table hack Derx provided and transplant some of the songs within to Tweaked, but I can live with reverting the soundtrack to vanilla FR.

At this point, I've cleared Silph. Game's still challenging but fun, and I'm looking forward to endgame.

13
Since I've played through to the third gym, let me give my initial impression of the new version.

This is one of the best hacks I've ever played, hands down. I feel that you nailed normal mode's difficulty - challenging, without any real roadblocks or silly earlygame superbosses.

That said, I do have a few minor nitpicks.

- The glitchy dex, though that's a known issue. It trivializes the owned requirement for the EXP. Share - again, probably a known issue.

- The soundtrack. It's comprised of the low quality midis that made up 1.5's soundtrack. Not faulting you for that - that's probably how lobsterhime's port came, and a relatively minor thing.

And that's about it, really. A known issue, and a feature of the original base. At this point, I'll keep playing, and get back to you after the E4.

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Fan-made hacks / Re: Touhoumon Blue - Zeph's Edited Version
« on: April 06, 2015, 04:21:16 PM »
So I did some re-balancing to make Koga less stupid. I also replaced one of Misty's mons.

Would have updated sooner, but PSO2.

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Fan-made hacks / Re: Touhoumon Blue - Zeph's Edited Version
« on: March 18, 2015, 12:21:08 AM »
Link Fixed! (I took a stupid shortcut updating the link, and it evidently backfired. Mea maxima culpa.)

And regarding that encounter table, I'll edit it to reflect changes I've made to the mons you can find, and add it to the archive.

EDIT: Couldn't add it to the OP because character limits, but the archive has been updated.

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