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Messages - captiankatsura

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Touhou Puppet Dance Performance / Re: TPDP Randomizer
« on: January 13, 2019, 01:08:46 AM »
So after some more testing i'm pretty certain that randomizing the "NULL" element was the problem.
Seems like puppets with no second type actually have null as a second type. Normally null is completely neutral but it can be randomized just like the other elements.
So in your original example, most likely electric was resisted by null, neutral to electric and poison, and strong against water.

Anyway, to the point: 1.1.0 beta 3 should work correctly since it doesn't touch the null element, though it won't fix a game that's already been randomized.
If nothing else is broken, I'll probably just repackage beta 3 as 1.1.0 proper soon™.

That makes sense. I haven't encountered any problems in the newest beta version, so that must have been it.

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Touhou Puppet Dance Performance / Re: TPDP Randomizer
« on: January 11, 2019, 05:02:07 PM »
I did not generate a share code at the time of randomization, but this is the code I got from recreating the settings I was using: G0C:cO0ot:7BX8D:1a:7q:0:5:P
The specific puppets I found the inconsistencies with were: I was using an Iku (found on Route 3), and I tested effectiveness against Chiyuri (Human Village), Eirin (Route 3), Iku (Route 3), and Cirno (Myouren Temple). I was running Randomizer version 1.0.12, and I was playing Shard of Dreams version 1.103 with the completed English Patch.
I don't have any other specific seeds on hand where I've encountered the issues with type effectiveness, but I definitely remember seeing some inconsistencies the last time I randomized it. I'm pretty sure it was the same randomizer version, but I think it was on the base game.
Thanks for looking into it, and for adding in the option to export the type chart! I will try out this new version over the weekend and let you know if I encounter any problems again.

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Touhou Puppet Dance Performance / Re: TPDP Randomizer
« on: January 08, 2019, 03:07:34 PM »
I wanna start by saying I appreciate all the work you've put into this. One of my biggest problems with the base game is how there are Puppets not available until literally the end, so the Randomizer is great. But I've noticed some issues when randomizing type effectiveness. In my current seed, Electric resists Electric, Poison resists Electric, Poison/Water is weak to Electric, Electric/Water is weak to Electric, and Electric is neutral against Water. The Puppets in question don't have any abilities that would mess with their effectiveness. And I've noticed inconsistencies like this on other seeds as well.
I'd also like to request a function to print out the changed type effectiveness so I don't have to spend hours experimenting to fill out the type chart.

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