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Messages - super753

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Metagame and teambuilding / Extra Rika
« on: August 10, 2018, 01:55:28 AM »
Extra Rika
Warped Steel

Tanky Focused Wallbreaker
Move 1: Supernatural Border
Move 2: Strenuous Stance
Move 3: Trickster
Move 4: Hammer Bash/Impact Rebellion

Item: Straw Doll/Food Rations
Ability: Mode Shift
Mark: Red

Ev:
64HP/64FAtk/2FDef or SDef
IV:
if possible e rank in speed for Impact Rebellion

Extra Rika is basically Aegislash. Supernatural Border is for her gimmick of mode swapping. Mostly this set is set up Swords Dances Strenuous Dances then sweep with Shadow Sneak Trickster, but for fast priority users you should be able to tank a hit in your defensive mode then nuke them with a Gyro Ball Impact Rebellion. With a base of 140 def, you should invest in hp for more tankiness. Usage of this puppet is Strenuous Dance (times 1-3 depending on the situation) > Trickster sweep. At any point, if you know the opponent has priority Supernatural Border then Impact Rebellion.

2
Metagame and teambuilding / Defense Clownpiece
« on: July 24, 2018, 04:26:32 PM »
Defense Clownpiece
Fire Light

Offensive
Move 1: Purgatory Flicker
Move 2: Luminous Flux
Move 3: Full Metal Crash
Move 4: Foehn Winds (Smash Spin)

Item: Straw Doll
Ability: Recoil Offset
Mark: Red

Ev:
64HP/64FAtk
2 in SDef or Spd

(Not the fastest puppet with base 80 speed so I decided to invest in bulk)

My line of thinking is: Puppet has Recoil Offset > Puppet gets 4 Recoil moves > I use those Recoil moves

Foehn Winds could be swapped out for Smash Spin for hazard control if that is a problem for your team.

I wouldn't swap out Purgatory Flicker or Luminous Flux as those are your STABS

I wouldn't swap out Full Metal Crash as it is 150BP instead of the usual 120BP for recoil moves.

3
With the translation patch of Shard of Dreams coming soon. I thought I should post sets I founded useful on my playthroughs. First up Sagume. I going to model this post after Smogon set.

Defense Sagume
Electric Poison

Defensive Wall
Move 1: Mysterious Liquid
Move 2: Charge Thief
Move 3: Miasma
Move 4: Continue/Love or Pain/Lightning Speed/Magic Barrier

Item: Jar of Poison
Ability: Ascertainment
Mark: White/Blue

EV:
Blue: 64HP/16FDef/2SAtk/48SDef
White: 64HP/48FDef/2SAtk/16SDef
(Assuming IV are all S)
(Don't worry about it too much if you're doing a story playthrough I basically made the defenses equal to just for it to look nice)
(Note: You could get an equal amount of HP/SDef/FDef at 100 if you go the same as the values above but one less HP all three stats should be 353 if you're into that. Again I did this with IVs of S with all three stats so your value may be slightly different because of that)

This puppet was a great anchor on my team with only one weakness in earth. Sagume was the wall my frail sweepers could hide behind.

I will improve the layout and description as I go

Also, should I post more set via a reply on this thread or make new ones?

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