Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Yozora

Pages: [1]
1
Creative Conundrum / Re: Hypothetical 6th gen. TPP
« on: August 19, 2014, 08:28:03 PM »
also gale wings mystia would be terryfing due to gaining priority endeavor
not to mention 100 base attack compared to talonflames 81 or so

It was just a suggestion. In Tpp 1.5, Mystia has only 85 base attack (90/85/70/70/85/110), and no Brave Bird (her strongest move is White Wings, 95 BP iirc). In Game2014's hack, she would have 70 base Attk and 85 SpAttk (75/70/70/85/85/110). In Tpp 1.8, of course, her attack would have to be lowered (something like -20 Att, +20 HP). Otherwise, Tokiko has 80 base Attk too. And Gale Wing Mystia is the least of your problems when Adaptability Yumemi is tearing your team to shreds with her Fire Blasts coming from 135 SpAttk...

I understand you want to patch the general lack of Bug-Type, however MegaMiko being Bug-Type is about as logic as Konngara being a Fairy. I mean, Mokou isn't a Flying Type despite having a Phoenix aura.

The 1.8 types also allow creativity. For example, Futo can be a Faith, Water, Fire, Wind or Earth type, or any combination of them. Patchouli can be whatever you want. The most logical typing for Kokoro would be Steel/Heart, yet she's Ghost/Heart on Shoddy. If I made a hack, the Tsukumo would all be part Dream (at least Raiko), but none of them are on Shoddy. Eirin can be Water, Miasma, Dark, Reason... Same for Reason, Heart, Dream and Illusion types.

1.5 creativity is more like "roll a dice because none of the types fit this character and there aren't enough Bugs and Rocks anyway" to my mind (Rock type Shou, Normal everything, Rock Letty, Fire/Ice Yumemi, Dragon Shingyoku, Rock Mokou... I can somewhat understand the logic - Mokou because Fujiwara Vulcano, Shou 'cause she gathers precious gems - but everything is farfetched, you use a small detail of the character to justify its typing).

2
Creative Conundrum / Re: Hypothetical 6th gen. TPP
« on: August 19, 2014, 11:31:57 AM »
Quote
I think you could slap Gale Wing on Aya on a harmless thing like Mystia (whose abilities are shitty anyway).
Even in Pokemon, not every one of them has useful abilities.

I was saying that you could use Gale Wing somewhere, since none of your Puppets have acces to it right now. It would be a nice buff to Mystia, since you have no reason to use her over all those broken Puppets.

Quote
Quote
Why is Konngara a Fairy Type, of all things, when it is definitively a knight (= Steel type) ?
Her species, the yaksha, is considered a type of fairy.
I didn't know that. Anyway, Steel/Fairy or Steel/Fighting makes more sense than Fighting/Fairy (I know she's Fighting/Ghost in 1.5, but you can change it in your Gen VI hack...)

Quote
Quote
Why Contrary/Sap Sipper Byakuren ? It sounds really weird to me when Magic Guard fits the character quite well.
I gave her Sap Sipper based on the confirmation that she's a vegetarian.  I also intend for her to be a pseudo-legendary, and all pseudos in Pokemon have at least one immunity, which is also a reason for that ability.

As for Contrary, I originally thought it would be cool for her to have that ability and possess moves like Psycho Boost, Superpower, Close Combat, etc. so that she can abuse them.  Symposium of Post-mysticism says that there are many things about her that people don't know about or something like that, and I remember fans coming up with the theory that she's actually a shady person, which "contradicts" her peace-loving personality.
It's a bit farfetched... Nobody will go that far to find the answer (for Contrary at least, it's not like she actually contradicts common sense like Seija). But do whatever you want, after all. Contrary seems a bit overpowered, even for a pseudo-legendary. If you want a immunity, maybe you could change Justified to make its users immune to Dark (like Sap Sipper). I don't know if it's possible...

Quote
Quote
Anyway,  to my mind a Gen VI TPP should be based on Touhoumon 1.8, because the 1.5 mechanics look horribly outdated and unbalanced (only 2 Bugs for a billion of Dark/Psychic/Normal). Also some types make absolutely no sense to me (Fire/Ice Yumemi... just why ?)
Though I got accustomed to 1.8 typing, I still prefer 1.5 typing.  That list is actually only a small part of a bigger list I made, which has some extra Bug-types thrown into it.

Yumemi is Fire/Ice-type because that is her typing in 1.5 versions.
I know Yumemi is a Fire/Ice-type in the original 1.5, my question was : why was it the case in first place ? (and many Puppets have silly typings anyway).
You may prefer 1.5 typing, but remember that most people don't... If you want your game to be popular, then it's better to use 1.8 mechanics. It adds to the "Touhou feeling" : when playing 1.5 Tpp, I felt like I was just playing a bad, geeky, non polished Pokemon hack (I don't say it will be the case for your game, but you see the point). When playing Touhoumon Purple or Touhoumon Enhanced, I just felt like playing a great Touhou game. And making a Gen VI hack based on 1.5 feels like playing Pong on a Xbox. It's your hack though, so do what you want (sorry if I'm looking aggressive).

Uh, the only bugs you added are Pyonta (Bug/Fighting wtf ?! you're going wayyyy to far in the fandom, even if Pyonta is sometimes depicted a parasite...) and "Sake Bug"...

Quote
Anyway, here's the full version of the list:
https://www.sendspace.com/file/ps1kul
What are the Puppets from #143 to #158 ? I've never heard of them before... Are they PC98 stage ennemies (Like Tongue Ghost and Fairies) ? You can add Tori and 2hu too, I think.

Anyway, a Gen VI hack will have problems with Puppets' 3D sprite, and little is currently known about how it could be hacked. I don't say it's impossible, but it will be quite hard I think. A D/P/Pt hack looks more feasible.

3
Creative Conundrum / Re: Hypothetical 6th gen. TPP
« on: August 18, 2014, 09:41:29 PM »
Thoughts :
Simple Toyohime. If it was Tpp 1.8 TechToyo, RIP world. Also, Adaptability Yumemi, Regenerator Mokou, Protean Patchouli, Defiant Youki (eat your heart out Intimidate).
Drought... Utsuho... Run. Now.
I think you could slap Gale Wing on Aya on a harmless thing like Mystia (whose abilities are shitty anyway).
Poison Heal could work for Seija (it "reverses" the effect of Poison), Own Tempo is okay but meh.
Why is Konngara a Fairy Type, of all things, when it is definitively a knight (= Steel type) ?
Why Contrary/Sap Sipper Byakuren ? It sounds really weird to me when Magic Guard fits the character quite well.
Good ideas overall and abilities match most of their users.
inb4 Boomburst Aerilate Aya

Anyway,  to my mind a Gen VI TPP should be based on Touhoumon 1.8, because the 1.5 mechanics look horribly outdated and unbalanced (only 2 Bugs for a billion of Dark/Psychic/Normal). Also some types make absolutely no sense to me (Fire/Ice Yumemi... just why ?)

4
Movesets / Re: Post your joke sets here
« on: May 01, 2014, 07:09:55 PM »
This is a necropost, I know

MOAR HP PLZ (Lily White) @ Leftovers/Chesto Berry
Ability: Spring Charm
EVs: 252 HP, 252 Def, 4 SpDef
Bold nature (+Def,-Atk)
- Roost
- Wish
- Rest
- Sleep Talk

Use it once you KOed your opponent special attackers and win the game by "HP Stalling"

5
Fan-made hacks / Re: Touhoumon Gaiden [Status: Milestone 1 Released]
« on: April 28, 2014, 12:45:56 PM »
I don't know if the problem comes from my browser or whatever, but I can't read your google doc correctly (I can't see Hidden Abilities, Type, SpDef and Speed stats).

Just one small thing... Why doesn't Minoriko have Harvest as an ability ? It seems pretty obvious to me, since she is the goddess of harvests.

EDIT : Nevermind, I didn't realise Harvest was listed along Sap Sipper.

6
Fan-made hacks / Re: Touhoumon Gaiden [Status: Milestone 1 Released]
« on: April 24, 2014, 02:57:13 PM »
I would also like you to find other Gen 3 arrangements of the GSC soundtrack once you're able to (or just the HG/SS original soundtrack) - Liquid Crystal's versions of the songs are nothing short of terrible.

There are GSC arrangements used for Pokémon Crystal Dust, which are quite good I think. For more info on Crystal Dust : http://www.pokecommunity.com/showthread.php?t=234566

Anyway, I don't really like battle animations used in Gaiden (I prefer traditionnal GBA animations), but I don't know if there is anything you can do...

7
Fan-made hacks / Re: Touhoumon Gaiden [Status: Milestone 1 Released]
« on: April 23, 2014, 08:40:08 PM »
Thanks for your reply !

Quote
In my defense, I'd like to point out that it was the same for Grass in regular Pokémon (Flying, Bug, and Poison types are also pretty common). However, I agree that Dream is unbalanced in terms of weaknesses, yet a resistance to itself, Heart (also pretty common), Illusion (the Normal type in 1.8.), and Wind, in my opinion, compensates for it to some extent.

The original Pokémon type chart is completely unbalanced (lol bug, ice and grass) but I understand your point. Nevertheless, Illusion moves are barely used in TPP 1.8 apart from Pound and Draco Meteor (who uses that ?), and almost everything that learns Signal Beam has access to Mana Burst anyway (provided you didn't change its distribution). I know your game isn't made for strategic play, but it's kinda sad when you can broke the game with stupid things like 4 attacking moves Satori/AdReisen.


For Wakasagihime, I would suggest something like : 100HP, 60Atk, 80Def, 100SpAtk, 90SpDef, 60Spd, 490 BST. Pure Water or Water/Nature with Hydration/Swift Swim and Wonder Skin as an HA (cuz mermaids have wonderful scales something like that). I think you can find decent sprites on this site :
http://www.tohofes.com/news/dot_list.html
With this and shoddy's sprites, you will only lack Kagerou and Raiko (all the sprites I've found for them so far are downright horrible). There are even sprites for Futo/Tojiko/Sekibanki/Seija shard evolutions.

Speaking of which, what is Futo's typing in your hack ? Water/Faith like on Shoddy don't fit at all in my opinion, I think she is more like a Fire/Faith or Wind/Faith glass canon. Any combinaison of Water, Fire, Faith and Wind would be okay though, and it's your hack so your choice anyway.

For the starters, another problem is their start moves, because grinding Remi until she gets Leech Life is somewhat painful (Sakuya resists Scrach). And after evolution, Sakuya will be weak to Remi's STAB move, which is not good. Having new starters is cool, but the original 1.8 trio was way more balanced (unless you've changed their stats/abilities)

I've played until the first gym and I totally enjoyed the game !

PS : I hope someone will make a XY-based TPP hack, I can't wait for Gale Wing Aya and Topsy-Turvy Seija...

8
Fan-made hacks / Re: Touhoumon Gaiden [Status: Milestone 1 Released]
« on: April 23, 2014, 04:10:01 PM »
(Hello everyone, I'm new)
I've downloaded your game and, although I didn't play it a lot, it seems really promising.
However, there are several strange things :

- the starters. To put it in a nutshell : Remi > All. There is also a type problem : Remilia resists x4 dream and is x4 weak to steel, and Sakuya is neutral to dream by the virtue of her Reason typing. And, as SG-Sanae stated, you find COrange right at the beginning of the game, making the poor China somewhat redundant.

- The level curve. I like hard pokémon hacks (like TPP Emerald or Enhanced), but not absurdly broken ones. Just saying, but when the very first trainer of the game has 6 Puppets, two Potions and one Super Potions, it's just too much. (since I didn't go far in your hack, maybe I'm wrong, sorry then)

- The type chart. I like it because it's an original one, but Dream being weak to three of the most common, powerful types (Reason, Dark, Flying) seems unbalanced. Other changes are okay for me.

Finally, why don't you include DDC cast in your hack ? I want Contrary Seija and Skill Link Head Rush Sekibanki
I haven't seen any really new abilities yet, but Regenerator Yoshika and Unaware+Heart Swap Koishi anyone :D ?

Pages: [1]