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Shoddy Battle 2 => Movesets => Topic started by: Kuri on February 26, 2012, 12:28:43 AM

Title: Sakuya
Post by: Kuri on February 26, 2012, 12:28:43 AM


Guard Armor

Type: Steel / Reason

                                 Base              Min-MinMaxMax+
HP: 80 -301364-
Attack: 110 230256319350
Defense: 80 176196259284
Special Attack: 80 176196259284
Special Defense: 80 176196259284
Speed: 100 212236299328

Defensive Type Modifiers
2.0X: Earth, Fire, Ghost, Dark
0.5X: Flying, Steel, Reason, Faith
0.0X: Miasma
Title: Re: Sakuya
Post by: Kuri on February 27, 2012, 03:09:59 PM
Lead Maid
Sakuya @ Lum Berry
Ability: Focus
Nature: Jolly (+Spd -SpAtk)
Ev's: 252 Atk / 252 Spd / 4 Hp
- Sakuya's World
- Sculpture
- Spikes
- Taunt

Sakuya is mediocre in almost every aspect. She has moderate stats, limited movepool and semibad typing. What she does have is a 75% chance to freeze her enemy puppet which is a really strong disable. As such Sakuya is played best as a lead. As her offensive options are limited i think this is the best build for her.

Her Earth weakness hurts but resistance to steel is nice. She can come in on resistances and wreck havoc if given the chance. Flying resistance is important as she can battle most Aya leads. Reason and Faith resist is good overall as they are very normal typing. Her immunity to Miasma is nice against toxic users but not much else.

Her defensive stats of 80/80/80 works so that she doesn't die instantly. It doesn't make her a tank though and you should avoid switching into non-resisted attacks. Her attack stat can put a number on the opponent if they underestimate you. Her speed stat is not enough to outrun top tier sweepers but she can outrun average speed puppets.

Her movepool, as said before is extremely limited. The four moves above are the best choices for the lead set. The attacks you could choose instead are next to none.

Strategy goes as follow:
you lead
depending on opponent you choose between your abilities.
Sakuya's World is for attacking leads you outspeed or if you know you can take a hit and then start to set up spikes.
Sculpture are for things you think you can take out fast. Some of the ayas or other flyings. You mostly don't wanna use this the first turn.
Spikes should be used when there is opportunity for it (freezed or taunted enemy).
Taunt is for slower leads that set up or fast leads that set up that you know you can stop on the second turn.

The Ev's are to outspeed slower leads and the attack Ev's kill stuff that can't take a sculpture to the face.

If you are against aya or something with twister then you should have a Earth type ready or else your spikes will go away T_T