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Touhou Puppet Play => Creative Conundrum => Topic started by: Zebesiano123 on April 14, 2014, 04:47:24 AM

Title: Starting to write the story...
Post by: Zebesiano123 on April 14, 2014, 04:47:24 AM
I figured that I shouldn't fill this section with questions, instead I decided to share the story and some data.
I didn't start with the hack yet due to the hex problems, but I'll ask it somewhere else.
Right, all is in spoilers if you don't want to see something.
I thought about the plot and features of my hack, I decided to name it...
Name
Touhoumon: Dark Gensokyo.

Now the story before you ask about the name :3
Story
Some time ago Gensokyo was peaceful as always, but momentarily in the sky some sort of dark patterns appeared. Later, someone discovered that a dimensional area that our very known girls called "Dark Gensokyo" appeared, so they took with Yukari in order to request to the Ghostly Club girls of the outside world help once again.
About puppets origin, it's still unknown but it's said that someone is creating them in Dark Gensokyo and bringing them to Gensokyo, turning again from spell system to puppet battles.

The story may be not a great thing yet but things in Kanto will change as well as I progress on it the plot will be more complete....
I talked previously about features but I want to re-organize them and tell you what's different...
Features
  • Starters: I figured that it may be boring put sanae, alice and reisen as selectable so in this time I decided to put Koishi, Nue and Flandre in their place.
  • Music changes: I intend to add the original TH songs instead of vocal remixes, because it seems to be harder than I know...
  • 1.8x types and split system: You know, I think...
  • Light-type: A extra type, important in the game's plot, explanation about it on the next spoiler.
  • Thinking about bonus evolutions: If you played A. Sanae games you may saw some half dressed BNs, in this hack I'll may try to design some sprites if possible to characters based on some arts I saw, not all puppets will have these special evolutions though.

About the Light-type
My hack will relate an incident of a war of dark & light but since the faith is not enough for the puppets to deal with the darkness our heroes decided to implement light-type to them, which resulted pretty effective, it also is weak against sinister power (dark), thing that the heroes didn't foresee.
It's holy power designed to fight and keep out D.G. puppets and invasors. But there's a major problem, the habitants of D.G. created ultimate puppet that are able to manipulate light, now they use them as an alternate way to be protected by their own magic.

The light-type holds the following weaknesses and resistances:
W: Dark, Ghost, (Dream?).
R: Faith, Reason, Miasma.

Finally, moves...
Not all of them will be replaced with a whole bunch of spell cards, only a few...
Moves expl. and card examples...
    More or less like PP Emerald: P = Power | A = Accuracy | PP = Power Points | R/ = Ranged | M/ = Melee | SC/ = Stat. Changes | C/ = Conditional move, "Fake Out" will be (R/C) as an example. | SP/ = Causes a status problem/ailment | O/ = Misc. moves used for strategy like detect and HealPrayer...
    • Fantasy S. (Light) - "R/Attacks with holy sphered to deal damage." P: 100 - A: 85 - PP:5
    • Demarcation (Dark) - "R/Rumia's spell used to deal average DMG." P: 85 - A: 90 - PP:10
    • PoaHP (Nature) - "R/Koishi's spell that works at once, allowing user to avoid attacks." P: 160 - A:75 - PP:1 - Cloaking effect works for two or three turns enabling the user to avoid attacks, cannot be used again in battle even if you recharge PP.
    • Master SPK - "R/A wide and tremendous power that decreases Sp.Atk or Speed." P 150 - A:90 - PP:5.
That's enough of info guys, I still want of help so if you're interested on help me please comment...[/list]