Touhou Puppet Play Forums
Touhou Puppet Play => Creative Conundrum => : AngelG No. 55 August 26, 2015, 11:05:25 PM
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Where do I begin?
There is maybe one premade set of scripts for Pokemon mechanics (https://crystalnoel42.wordpress.com/pokemon-for-ace-kit/) that I could find, but it seems to be a whole lot of scripts jumbled together and thus is a nightmare to follow.
On the side I'm also learning RGSS3 so that I can better understand the coding underneath the games made with that program... but it looks awful hard to build a battle system from scratch and resort to modifying it entirely by scripts.
Please, don't point me to reading up on the basics like events and such; I'm not interested yet in making something FF-like with the engine's built-in functions for battles, equipment and such.
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Is there a reason that you don't want to use XP?
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If I could move all of Faith & Prayer to VXa, I would. VXa has numerous performance improvements and built-in support for things that I had to get plugins that took 3 years to exist to do (Unlimited autotiles, looping oggs).But the key issue is, Essentials was made on XP - before VX was even a thing. Porting Essentials to VX is also a nightmare task, because XP uses RGSS2 for it's scripting language and VX/VXa uses RGSS3 instead. Scripts would be incompatible, and basically needed to be rewritten from scratch.