Made an account to report that a large number of the Ability translations are flat-out lies. Not sure if this is really a translation issue or a pointer issue, but it's mildly irritating.I believe this is caused by lines for some abilities getting swapped on accident. If you look at the abilities as they appear in the files Indomitable appears directly above Fair and Square and the description reads "Can not be KO'd in 1 hit from full health"
Example: Momiji's "Fair and Square" claims to prevent either puppet from dealing critical hits, when in reality it's more like sturdy.
Made an account to report that a large number of the Ability translations are flat-out lies. Not sure if this is really a translation issue or a pointer issue, but it's mildly irritating.I believe this is caused by lines for some abilities getting swapped on accident. If you look at the abilities as they appear in the files Indomitable appears directly above Fair and Square and the description reads "Can not be KO'd in 1 hit from full health"
Example: Momiji's "Fair and Square" claims to prevent either puppet from dealing critical hits, when in reality it's more like sturdy.
Unfortunately without knowing what the correct description is for each ability is I cant really make a list of where things are scrambled.
My guess is that Momiji is supposed to have indomitable with its current description and the thing looking up the name+description is references the wrong information in the translation (perhaps they got switched somewhere in a patch without anyone realizing)
Pretty sure that's brine effect.The thing is that it doesn't work like that. It might be that the damage bonus is a number other then 1/2 for some reason.
I think in pokemon rumble world they put brine effect as that, "power goes up when enemy HP goes down" instead of "Power doubles when enemy HP is half or below"
Mostly because there isnt' a reverse wring out in the Pokemon games. and if it work like that, it would have a base value of 1 like other scaling moves.