Touhou Puppet Play Forums
Shoddy Battle 2 => Movesets => : joshcja August 14, 2013, 10:22:30 AM
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http://thpp.supersanctuary.net/wiki/Attack_Reimu (http://thpp.supersanctuary.net/wiki/Attack_Reimu)
(http://en.touhouwiki.net/images/2/20/Touhoudex_2_AReimu.png)
Type: Dream/Flying
Ability: Hakurei Miko
Hp:90
Atk:120
Def:80
SpAtk:85
SpDef:85
Spd:90
Oh look, 120 attack, 90 speed *checks movepool* Yup...tailwind. ^_^
Tailpits
Attack Reimu @ Lum Berry
Ability: Hakurei Miko
Ev's: 252 Atk/ 252 Spd/ 4 hp
Nature: Adamant (+Atk/-SpAtk)
-Tailwind
-High Jump Kick
-Outrage/rock bullet/taunt
-Soar
Dream/flying is an amazing stab combination resisted only by wind/dark (Elis) wind/reason (Marisa) and wind/flying (Aya forms) outrage at +1 adamant allows Reimu to combat the many physically bulky dream types who loooove to run steel coverage and allows her to take on defensive Aya "well enough", rock bullet removes Elis/Marisa from the picture with a bit of spikes damage and picks off pesky blade flash users. Taunt can let you set up to insane levels on phasers/status inducers while running a type boosting item to bypass the need for coverage altogether. The given Ev's out speed + nature base 140 mons and 120 adamant +1 hits stupidly hard. Plus she has solid natural bulk so she can consistently tank 1 blade flash or ice shard and continue sweeping. Oh and flying Stab + Immunity to intimidate = physical sweeper that Rin cannot wall.
Counters:
Rock bullet set Potent physical walls can normally sponge 1 hit even after spikes and phase Reimu out, thunder wave her, or OHKO her. Also T aya.
Outrage Set Banded Blade flash will do roughly 76.39 - 90.06%% to Reimu so prior damage is needed to kill. D kanako, D Tenshi, and Yoshika can still phase her out somewhat easily.
Taunt set Reimu's surefire counters are almost all physical walls making taunt a legit option however, D Ichirin, D Tenshi, magic stones and Kikuri can all live a hit and kill off Reimu with ease if she's dumb enough try and taunt them..
. Speed Lilly black can play the protect or boost game and ohko with stab dark pulse if she wins but its just a tad risky.
Support: Spikes turn so many close 2 hit KO's into OHKO's for Reimu and she really wants damage on her counters Sub/Disable Seiga, Subseed SMedicine and other annoyance mons can force switches and traditional phasing can...phase things in order to rack up passive damage quickly and many of A Reimu's otherwise surefire counters have no reliable recovery so status is also nifty. All of this amounts to A Reimu playing a very nice cleanup for both aggressive and balanced/stall teams.
Options: Like most strong physical attackers A Reimu can run a pretty decent band set, 4 attacks band or 3 attacks sleep talk band are both pretty nifty . As always a type item/lefties can be run over coverage in conjunction with taunt for more raw power.
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Just a small added note: Kirisame resists the HJK/Soar combination, too, but she probably wouldn't want to switch into any of them given her low defenses. She can probably try to revenge kill, though, even if she's at +1.
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Just a small added note: Kirisame resists the HJK/Soar combination, too, but she probably wouldn't want to switch into any of them given her low defenses. She can probably try to revenge kill, though, even if she's at +1.
+1 attack Reimu vs 4 hp/0 def kirisame
Outrage (185.85 - 218.64%) -- guaranteed OHKO
Rock bullet (61.73 - 73.31%) -- guaranteed 2HKO
HJK (63.66 - 75.24%) -- 6.25% chance to OHKO after Spikes
If reimu is running rock bullet and if kirisame has not taken any other hits and min/max variation doesn't screw you over then yes kirisame can tank a hit and kill her.
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Oh, cool, thanks for the damage calculations. Rock Bullet is still probably the most common option for AReimus around, though, right? Since there isn't much that resists Dream/Flying.
That's still hoping Outrage doesn't miss, in which case AReimu dies anyway, but I guess relying on a miss is praying for hax.
Also, the HJK calculations rely on three layers of Spikes, don't they? One thing is a layer or two, but three layers is a bit unrealistic against anything that's not either a full-out offensive or an inexperienced team...
On another note, would you mind making the calculations against a 168 hp/88 spd/252 def (+def nature) vanilla Aya? That's roughly the set I'm running right now, I want to see if it'd stand a chance against the Outrage set. Bulky bird is pretty cool, everyone expects to be able to either OHKO or seriously cripple her :<
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Oh, cool, thanks for the damage calculations. Rock Bullet is still probably the most common option for AReimus around, though, right? Since there isn't much that resists Dream/Flying.
That's still hoping Outrage doesn't miss, in which case AReimu dies anyway, but I guess relying on a miss is praying for hax.
Also, the HJK calculations rely on three layers of Spikes, don't they? One thing is a layer or two, but three layers is a bit unrealistic against anything that's not either a full-out offensive or an inexperienced team...
Mamizou/Speed medicine
On another note, would you mind making the calculations against a 168 hp/88 spd/252 def (+def nature) vanilla Aya? That's roughly the set I'm running right now, I want to see if it'd stand a chance against the Outrage set. Bulky bird is pretty cool, everyone expects to be able to either OHKO or seriously cripple her :<
A reimu outrage vs aya(44.47 - 52.4%) -- 19.92% chance to 2HKO
aya soar vs reimu (50.51 - 59.79%) -- guaranteed 2HKO
So aya can force out armpits if she's at full hp and armpits isnt packing the omgsometa steel fist
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Mamizou/Speed medicine
Fast things with Taunt/spinners that can deal with spinblockers
But that's probably going offtopic already, so I'll stop here. Glad Aya can stop AReimu, thanks for the calculations.
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Updated so bump